Author Topic: The Chrono Flux Project  (Read 3220 times)

rushingwind

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Re: The Chrono Flux Project
« Reply #15 on: June 28, 2008, 03:57:04 am »
Wow, what an amazing story idea!  (And you give Glenn a good role!  YES YES YES!)

Schala Zeal

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Re: The Chrono Flux Project
« Reply #16 on: June 28, 2008, 03:58:51 am »
Wow, what an amazing story idea!  (And you give Glenn a good role!  YES YES YES!)

*grin*

Schala Zeal

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Re: The Chrono Flux Project
« Reply #17 on: June 28, 2008, 06:05:39 pm »
Darn, if only I could come up with something as awesome as this for final battle theme music for Chrono Flux:

http://bluelaguna.net/downloads/mp3s/legend-of-legaia-ost-soundtrack/The+Legaia+OST+-+37+-+Unrivaled+chaos.mp3

whatthebleepady

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Re: The Chrono Flux Project
« Reply #18 on: June 28, 2008, 06:34:43 pm »
Ah, I know nothing of coding aside from HTML, and I never got farther into C than doing the "hello world" exercise. After I get some Python under my belt, I'll have to have a look at Free Pascal, as this is the first I've ever heard of it.

print "Hello World!"

And THATS why Python kicks all arses :)

EDIT: I just learned alotta C++, if you need it. Although I am currently helping DBT, I'm good at multi-tasking. And mulit-threading!!!! (If only I had two brains...)
« Last Edit: June 28, 2008, 06:36:21 pm by whatthebleepady »

Schala Zeal

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Re: The Chrono Flux Project
« Reply #19 on: June 28, 2008, 06:42:25 pm »
Ah, I know nothing of coding aside from HTML, and I never got farther into C than doing the "hello world" exercise. After I get some Python under my belt, I'll have to have a look at Free Pascal, as this is the first I've ever heard of it.

print "Hello World!"

And THATS why Python kicks all arses :)

EDIT: I just learned alotta C++, if you need it. Although I am currently helping DBT, I'm good at multi-tasking. And mulit-threading!!!! (If only I had two brains...)

Could be worse -- you could be John McCain and have no brains XD

Schala Zeal

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Re: The Chrono Flux Project
« Reply #20 on: June 29, 2008, 12:33:26 am »
Ah, I know nothing of coding aside from HTML, and I never got farther into C than doing the "hello world" exercise. After I get some Python under my belt, I'll have to have a look at Free Pascal, as this is the first I've ever heard of it.

print "Hello World!"

And THATS why Python kicks all arses :)

EDIT: I just learned alotta C++, if you need it. Although I am currently helping DBT, I'm good at multi-tasking. And mulit-threading!!!! (If only I had two brains...)

Could be worse -- you could be John McCain and have no brains XD

The upcoming Python 3.0 will treat print as a regular function. You'll need parentheses once it comes out.

Schala Zeal

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Re: The Chrono Flux Project
« Reply #21 on: June 29, 2008, 01:09:21 am »
Well, I just saw a gameplay trailer for Diablo III and it made me change my mind really. I'll be hoping to do some modeling in Maya soon. Now, I'm not really after the best graphics in the universe, but rather acceptable ones. Seriously, if you want the best graphics of manking, play Age of Conan which is 28 gigs... yeah, I thought not.

As well as my eager decision to model the game in 3D using Maya, I'll be introducing to the game a new aspect, inspired by what I've seen in Diablo III: active combat.

With this comes a complete change in the battle system. Turn-based combat is eliminated, and instead players will be using hotbars. If you've played any of the Warcraft games, you'll be familiar with this. Each melee attack or spell is bound to a key. Pressing that key triggers the ability. Every ability of every character will cost MP, like in Trigger, except for their basic attacks/spells, which will be free of cost.

Also, I've decided to steal another element from D3: destructable environments! Players can knock down environmental objects, blow holes in the walls, and even set fire to carpeting to hinder enemies or even crush them completely.. Re-entering a zone resets environmental structures. However, if it's not easy to exit and reenter a zone, a player can open a time rift that will send him back to a room or area's entrance. However, when the environments reset, enemies will too. Use the rift ability with responsibility!

Another newcomer to the Chrono franchise is multiplayer. With an internet connection, friends can join in to control a variety of playable characters and assist their friends in conquering even the most toughest enemies. Certain areas in the game, though optional, feature tons of multiplayer content. Though, if you prefer to play alone, the AI will control your allied characters, which you can switch between at any time. A handicap feature will be associated with the AI. You also have the option of accessing a console that logs messages during your gameplay, and allows chat in multiplayer.

Finally, if you find yourself having difficulty in the game, or if you simply want to be godlike, a cheat system will be introduced. Cheats are enabled by inputting their corresponding phrase into the console.

Here are a few cheats I thought up. Hope you enjoy:

ItsOverNineThousand - Invincibility and instant kills
LessQQMorePewPew - Infinite MP

Stay tuned for any changes or new features!

whatthebleepady

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Re: The Chrono Flux Project
« Reply #22 on: June 29, 2008, 04:36:50 am »
The upcoming Python 3.0 will treat print as a regular function. You'll need parentheses once it comes out.

That's only if I decide to upgrade, of course :)

Schala Zeal

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Re: The Chrono Flux Project
« Reply #23 on: June 29, 2008, 04:52:46 am »
The upcoming Python 3.0 will treat print as a regular function. You'll need parentheses once it comes out.

That's only if I decide to upgrade, of course :)

Well, eventually you'll have to. I'm sure in the next five years, Python 2.5 won't be all that great.

whatthebleepady

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Re: The Chrono Flux Project
« Reply #24 on: June 29, 2008, 05:57:39 am »
Well, eventually you'll have to. I'm sure in the next five years, Python 2.5 won't be all that great.

"Sad really."
"What?"
"Kids. Theres not much future for them."
"We all die, Steve-o."
"Thats true Mark, very true."

SLC Punk :)

Lawls. But as I was going to say, thats very true, Miss Schala.

Schala Zeal

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Re: The Chrono Flux Project
« Reply #25 on: June 29, 2008, 06:14:37 am »
Well, eventually you'll have to. I'm sure in the next five years, Python 2.5 won't be all that great.

"Sad really."
"What?"
"Kids. Theres not much future for them."
"We all die, Steve-o."
"Thats true Mark, very true."

SLC Punk :)

Lawls. But as I was going to say, thats very true, Miss Schala.

Funny story really, my friends say I'm a real-life incarnate of Schala.

Schala Zeal

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Re: The Chrono Flux Project
« Reply #26 on: June 29, 2008, 08:39:34 pm »
Two new villains to add here:

Marilynn and Madelynn are manifestations of Advisor Zeal. Marilynn is a more sinister look-alike of Kid with crimson red hair, while Madelynn is a black and white dressed harlequin. Their expertise are booby-traps, ambushes, and they occasionally goof up much to the dismay of Advisor Zeal. Throughout the game the player will likely encounter them quite a bit.

Marilynn is skilled with the baton and white magic, while Madelynn is skilled with the rapier and dark magic. Both of them can summon corresponding dark/light demons and the player will always fight them simultaneously, needing for them to split their party in two. It is recommended that the player assign a CPU team to occupy one of the sisters, while the player and his/her team hacks away at the other.

Schala Zeal

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Re: The Chrono Flux Project
« Reply #27 on: June 30, 2008, 03:44:07 am »
Project frozen until further notice. All info regarding it has been saved for future reference.