Author Topic: Graphics Data  (Read 3276 times)

Agent 12

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Graphics Data
« on: March 15, 2008, 05:08:35 pm »
Hey,

I'm switching gears for a little bit.  I'm trying to write a program to rip sprite graphics (Yes i'm well aware of other programs that do this I'm doing it for fun).  I found this in the offsets Guide:

130000   136B3F   GFX   N   Frog sprites   2003.05.01

My first goal of the program is simply to have them press a button and it save the sprites in say...bitmap format. 

I load those bytes into an array tried to use the bitmap save function but unfortunately It's not that easy (sigh). 

Are the graphics stored in any specific format I should know about?  I can get more technical about what I'm doing if you want I didn't want people to get bogged down by details.  I'm coding in C#.

--JP

justin3009

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Re: Graphics Data
« Reply #1 on: March 15, 2008, 05:46:38 pm »
They shouldn't be stored in any certain way...Completely uncompressed without any modifiyng whats-so-ever

Zakyrus

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Re: Graphics Data
« Reply #2 on: March 16, 2008, 04:06:41 am »
Hey,

I'm switching gears for a little bit.  I'm trying to write a program to rip sprite graphics (Yes i'm well aware of other programs that do this I'm doing it for fun).  I found this in the offsets Guide:

130000   136B3F   GFX   N   Frog sprites   2003.05.01

My first goal of the program is simply to have them press a button and it save the sprites in say...bitmap format. 

I load those bytes into an array tried to use the bitmap save function but unfortunately It's not that easy (sigh). 

Are the graphics stored in any specific format I should know about?  I can get more technical about what I'm doing if you want I didn't want people to get bogged down by details.  I'm coding in C#.

--JP

That sounds totally awesome!   :shock:
Will this be able to import sprites as well?

Agent 12

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Re: Graphics Data
« Reply #3 on: March 16, 2008, 03:21:29 pm »
It has to be stored in some format right?    Like bitmap/jpg/png?

--JP

Mauron

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Re: Graphics Data
« Reply #4 on: March 16, 2008, 03:31:08 pm »
I'm not clear on what it is exactly, but I think it's an SNES specific format. It doesn't need to use one of the standardized PC formats.

Vehek

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Re: Graphics Data
« Reply #5 on: March 16, 2008, 03:32:03 pm »
Tile molester calls it "4bpp planar, composite(2x2bpp)".