Hehe, yes it's silly, but it popped up in my head since I enjoy both.
I was perhaps considering making a miniature custom campaign of some part in the Chrono storyline for use in the Warcraft III real-time strategy game. This wouldn't be an easy task, though it is possible. This would require a good deal of AI scripting, custom models, textures, and sound effects to put into the map. It would consist of custom factions, as well.
To help understand my idea, I wanted to begin with the units and hero units I've come up with (incomplete):
The "Zeal Kingdom" unit group
Hero unit: Zeal Queen
Spells/abilities: Hallation, Skygate, Siphon Energy, Summon Lavos Spawn (available at lv6)
Description: Powerful spellcaster hero unit able to leech health and mana off an ally or enemy unit
Unit: Scholar
Spells/abilities: Heal, Dispel
Description: Basic healer unit
Unit: Royal Guard
Spells/abilities: Defend
Description: Basic melee unit
Unit: Nu
Description Primary miner/lumberjack unit
Building unit: Shrine of Zeal (100 gold, 100 lumber), Temple of Zeal, Palace of Zeal
Capabilities: Train Nu (25 gold, 1 food), Upgrade to Temple (Shrine ability, 250 gold, 150 lumber), Upgrade to Palace (Temple ability, 350 gold, 225 lumber)
Description: Primary base building for towns
Building unit: Kajar (250 gold, 75 lumber)
Capabilities: Train Scholar (150 gold, 3 food) , Scholar Apprentice Training (75 gold), Scholar Master Training (150 gold, 100 lumber)
This is just a sample. I still need more to outline