Author Topic: "Unofficial" TF Exports Thread  (Read 52391 times)

TheMage

  • Artist of Termina
  • Time Traveler (+800)
  • *
  • Posts: 876
  • Dreaming through time.
    • View Profile
Re: "Unofficial" TF Exports Thread
« Reply #285 on: February 25, 2008, 08:23:45 pm »
Yey!!!!!  :mrgreen:

Rickets

  • Porrean (+50)
  • *
  • Posts: 57
    • View Profile
Re: "Unofficial" TF Exports Thread
« Reply #286 on: April 15, 2008, 04:29:22 am »
I like how in Guardia forest the music is constant and doesn't change when in battle, very nice work on everything.

I'm sure it's been said, but some dialog boxes don't automatically close.

I thought Crono could start off with more evade, but that's just me, I already edited my rom for that and I also increased the critical range on all of cronos weapons... Just for fun.

Boo the Gentleman Caller

  • Guru of Life Emeritus
  • Hero of Time (+5000)
  • *
  • Posts: 5305
    • View Profile
Re: "Unofficial" TF Exports Thread
« Reply #287 on: May 21, 2008, 12:29:24 am »
I wonder how this is moving along...?

TheMage

  • Artist of Termina
  • Time Traveler (+800)
  • *
  • Posts: 876
  • Dreaming through time.
    • View Profile
Re: "Unofficial" TF Exports Thread
« Reply #288 on: May 21, 2008, 10:20:33 am »
Well they did have an update in March (ish) and a new thread. :mrgreen:

http://www.chronocompendium.com/Forums/index.php/topic,5201.0.html
« Last Edit: May 21, 2008, 10:22:05 am by TheMage »

4th Triforce piece

  • Guest
Re: "Unofficial" TF Exports Thread
« Reply #289 on: July 31, 2008, 08:59:52 pm »
(Plays the following notes on the organ in the cathedral) d-e-a-d.   

Hope you get your internet connection back I feel sorry for you but I am not surprised at the directon of this project.  nope.   

They should make it a rule that fan projects never get complete.  It's an exception if they do.  I totally with all my heart believe in that rule too.  I won't believe this project gets complete till I see it. 

Azure

  • Chrono Trigger + Crew
  • Enlightened One (+200)
  • *
  • Posts: 300
    • View Profile
Re: "Unofficial" TF Exports Thread
« Reply #290 on: July 31, 2008, 10:13:20 pm »
I don't mean to shut you down, but this project is actually moving forward.  Not in this thread mind you (as there was a new one posted) but its moving along very well.

Talah Rama

  • Porrean (+50)
  • *
  • Posts: 59
    • View Profile
Re: "Unofficial" TF Exports Thread
« Reply #291 on: August 01, 2008, 07:14:36 pm »
Woohoo, I love radical pessimism. 

Also, I don't think Crimson Echoes or CT:DS are ever coming out.  When they announce it's all canceled, I will not be surprised at all.

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: "Unofficial" TF Exports Thread
« Reply #292 on: August 01, 2008, 08:39:44 pm »
CE is definitely going to come out. Jsondag2 can explain more, but right now:

  • I'm writing the rest of the dialogue
  • jsondag2 is making bug-fixing / polishing passes
  • Maps are being worked on piece by piece (they really need to be polished)
  • Mauron and CyberSarkany are working with enemies and AI

Once all those processes reach their conclusion, two things are left:

  • Finalize soundtrack and insert new songs (this'll be sort of a final process in case we can insert original music via RS3)
  • Graphic hacking where necessary (to adjust tilesets for the future for instance, or make new enemies / techs)
  • Rigorous beta testing

All of it's feasible and in progress, albeit only because a small core of people are working. CE would definitely benefit from any volunteers who could clean up maps or ESPECIALLY graphics hack.

Zakyrus

  • Entity
  • Magical Dreamer (+1250)
  • *
  • Posts: 1359
  • "Bouncy, bouncy, bouncy... --!!"
    • View Profile
Re: "Unofficial" TF Exports Thread
« Reply #293 on: August 07, 2008, 12:24:50 pm »
I don't mean to shut you down, but this project is actually moving forward.  Not in this thread mind you (as there was a new one posted) but its moving along very well.

Well said -- there's lots of progress being made. It's just not visible.