Author Topic: Release Goals  (Read 2202 times)

Agent 12

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Release Goals
« on: May 30, 2008, 04:40:03 am »
Goals Before Release:

99/Zeality feel free to add/remove/comment

New King Zeal Sprite
Krawlie Enemy to Mech Warrior
Guard/Sentry Enemy to Porre Soldier
Furies Sidequest
Polish Chapter 14
Hype
Finish Ending
Fix Window color  switching Options
Finish new game+ endings
Chrono'99 Final Playthrough
Music   
Techs

If I think of more (or you guys think of more) I'll update

--JP
« Last Edit: April 07, 2009, 01:00:50 pm by jsondag2 »

justin3009

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Re: Release Preperation
« Reply #1 on: May 30, 2008, 08:43:26 am »
Quote
NPC Balloons to Dragon Tooth: My attempt to get spriters had success with Darkken, but the original purpose of getting them was to have this done.  Justin.....honestly you may be the only person that can do this, i know you are busy though.  We may have to try recruiting harder.

I have no idea what's going on in here anymore.  I stopped reading for some reason...so I have no idea what any of this stuff is.

Agent 12

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Re: Release Preperation
« Reply #2 on: May 30, 2008, 12:15:04 pm »
Sorry I'm not sure if that means you don't want to do it or you want to do it but don't know what to do  :?

--JP

nightmare975

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Re: Release Preperation
« Reply #3 on: May 30, 2008, 12:47:33 pm »
Next Wednesday I'll be free from the clutches of school work and I get right onto the mapping!

Agent 12

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Re: Release Preperation
« Reply #4 on: May 30, 2008, 12:53:53 pm »
Excellent!   :D  I didn't even realize people still had school I got out 3 weeks ago.

--JP

FaustWolf

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Re: Release Preperation
« Reply #5 on: May 30, 2008, 01:09:49 pm »
json, do you want to tackle tech editing for Crimson Echoes as well? And, dare I ask, has any of the tech data been shoved around in the ROM, or is it still all in the same place as it is in Chrono Trigger? In any case, hopefully we'll have learned way more about the tech data by the time of release, enough to do some really impressive things. A tech editing contest could be part of the CE hype if we advertise that the best entries will become techs in CE.

Agent 12

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Re: Release Preperation
« Reply #6 on: July 24, 2008, 03:33:30 pm »
updated to add 3 Azala's to this list.  Vehek do you know how to do this?

Would it be possible for you to make a patch doing this  or explain to me how to do this.  We had it at one point i can't remember if we got different paettes though.  Mauron we'd need you to do the AI for it.

--JP

Mauron

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Re: Release Preperation
« Reply #7 on: July 24, 2008, 11:47:20 pm »
No problem. Just give me a battle structure for it and King Zeal (or a link if I've missed something).

Do you know of any unused monsters I could overwrite the AI of, or would you rather I left the insertion to you?

Agent 12

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Re: Release Preperation
« Reply #8 on: July 25, 2008, 01:08:44 am »
King zeal replaces the queen in any recent rpm patch so go ahead and replace her. The ai is up to you buy remember he is magus father and uses a lot of magic.
I personally think healing spells are useful though I guess he would be dark innate maybe some sort of drain attack If his go is low 25 percent of the time?

Jp

nightmare975

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Re: Release Preperation
« Reply #9 on: July 25, 2008, 01:56:10 am »
FUCK VISTA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I need to go get my old computer.

Agent 12

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Re: Release Preperation
« Reply #10 on: July 25, 2008, 04:07:31 pm »
Out of curiousity exactly what is going wrong with it?  Does TF not run at all or is it running slowly etc..

--JP

nightmare975

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Re: Release Preperation
« Reply #11 on: July 25, 2008, 04:29:27 pm »
It runs, but Vista has trouble making the export window and such, anything it has to load after the initial load locks up sometimes.

Agent 12

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Re: Release Preperation
« Reply #12 on: July 25, 2008, 07:47:38 pm »
Have you tried running it in compatibility mode?

Right click => properties => compatibility => set it up for .....anything other than vista haha.


--JP

ZeaLitY

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Re: Release Preperation
« Reply #13 on: July 27, 2008, 12:28:16 am »
I forgot to make lines for the Central Regime building BEFORE King Zeal steals the Masamune and the Vanguard comes into existence...

I'll go back and post those here.

Agent 12

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Re: Release Preperation
« Reply #14 on: April 07, 2009, 12:59:04 pm »
OK, i revamped the first post.....a lot has happened sheesh!

Anyways 

We absolutely need without a doubt I won't release w/o: Polish chapter 14, chrono'99 playthrough,  Ending, New Game+ ending, Furies Sidequest, Hype
I would like and think that we can finish in a reasonable amount of time: King Zeal Sprite, Techs
If we work hard we can get: Krawlie To Mech warrior, Music, Fix Window Color options, Porre Sentry sprites


So.....from this list I don't have too much to do personally but I think to help 99 out I can probably do some of the graphics inserting stuff to take some of the load off of 99.  (I inserted dragon tooth and blackbird tileset)

--JP