Geiger has released the latest version of the expansive Chrono Trigger ROM editor, along with a plugin architecture that allows ROM hackers versed in a .NET programming language to write their own features. Here are the links:
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Temporal Flux 3.00*
Temporal Flux Plugin Architecture 1.00Regarding the TFPA: "This archive contains documentation on the TFPA, a starter project, and an advanced example consisting of the map editor directly from the source code of Temporal Flux. The TFPA is an open standard and all developers are welcome to contribute ideas and further documentation." Hit
Read More to read the 3.00 release notes and changes.
[hidden]v3.00 (2008.12.05)
New
- Loc Events . Several events can be launched from the prompt. Separate entries by commas, and sequences by dashes or colons. Don't open too many (>80) at once though; it will use a lot of system resources.
- Loc Events, Loc Maps . When launched from a Location Map, event commands with map coordinates will display their location on the map.- Custom Data . Users can now custom define data, which can be imported, exported, and mark off freespace appropriately.- Saving . Mark All Modified added to File menu. Use this to reseat data records in large patches. Use sparingly though, as it takes 15+ minutes to save.
- Plugin System . See the Temporal Flux Plugin Architecture documentation for more information.Fixed
- Loc Events . Cut (Ctrl+X) corrected for new string handling
- Loc Events . Dialogue could be displayed incorrectly in game due to spacing issues
- Compression . Compression tool no longer adds junk bytes onto end of data
- Strings . Setting all strings to dupes no longer crashes the program
Changed
- Loc Events . Decode for Draw Geometry
- Loc Events . Consistent decode between Textbox and Decbox
- Loc Events . MemCpy2E changed to ColorMath
- Loc Events . Partial editor rewrite, focusing on command display
- Overworld Events . PCSub (OEC 08) now decoded and updated to match moving code.
- Saving . Major rewrite of the save system, changing internal aspects of the entire program
- Treasure . Changing the treasure type is now considered a data-changing action.[/hidden]