Author Topic: Kid texture test.  (Read 2778 times)

utunnels

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Re: Kid texture test.
« Reply #15 on: January 13, 2009, 01:35:58 pm »
Yeah, I hacked a save state from pcsx and reloaded it.

Write a tool to dump the 256x256 texture block from vram, use a debugger to find where the palette is, then construct a tim file.
« Last Edit: January 13, 2009, 01:37:56 pm by utunnels »

FaustWolf

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Re: Kid texture test.
« Reply #16 on: January 13, 2009, 02:19:57 pm »
So you wrote a program then, utunnels? Awesome work!

If you happen to be interested in writing more Chrono Cross editing tools, something that reconstructs the background (2D "pre-rendered") image files from raw data is badly, badly needed. If you're interested we can make another thread in Kajar labs so I can go over the file format with you.

utunnels

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Re: Kid texture test.
« Reply #17 on: January 13, 2009, 02:35:40 pm »
It can't be called a program... It is a java class with only several lines of code which cuts the 256x256 areas. You see I was only playing with the texture in this topic. LOL

BTW, I don't know much about asm things, but did you ever see a debug tool like this:http://www.enixfans.com/html/agemo/
The link "agemo_debugger 1.39" is a debug tool based on pcsx, and there's an English manual for it.

One of its function is logging GPU draw prims, which allows you to trace how the game draws graphics.

For example:

1CD040:24 - FT3 (349, 196)-(342, 189)-(342, 186) clut(0, 451) TP(576, 0)(bit:1) (126, 37)-(126, 16)-(105, 16) RGB(80, 80, 80)

It fills a triangle, texture page at (576, 0), clut at (0, 457). So you can figure out that Kid's texture is at (576, 0) in vram and the palette is at (0, 457).


FaustWolf

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Re: Kid texture test.
« Reply #18 on: January 13, 2009, 02:52:25 pm »
Interesting! I usually look at PSX VRAM manually with creaothceann's PSX VRAM Viewer (PVV). It's a really, really sweet tool but I don't think he ever released it publically other than a Romhacking.net thread...
« Last Edit: January 13, 2009, 03:10:26 pm by FaustWolf »

utunnels

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Re: Kid texture test.
« Reply #19 on: January 13, 2009, 03:09:47 pm »
Yeah, a good ram viewer is nice. Some times a picture is stripped down into some tiny sprites, and each of them may have a unique palette somewhere in the vram and so a debug tool will be useful.

I used to deal with FF9 like this...
You see the sprites are all fragments, and this is not the worst example...


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FaustWolf

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Re: Kid texture test.
« Reply #20 on: January 13, 2009, 03:11:44 pm »
Yeah, I think Chrono Cross' 2D backgrounds are stored the same way.

utunnels

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Re: Kid texture test.
« Reply #21 on: January 13, 2009, 03:23:56 pm »
The most annoying thing might be, each tiny sprite has its own palette or share with some other sprites.
You can easily arrange them via a gpu log, but after you've finished editing, you have to split them again. LOL

Schala Zeal

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Re: Kid texture test.
« Reply #22 on: January 13, 2009, 05:04:03 pm »
I really like the clean face...Though the red top & green bottom is a bit too Christmas colors...How about something purpleish ala Schala colors?

Looks like your new Rockman portrait...  :lol:

I'm not that tan. Now, I hate to do a comparison with MJ, but I'm as fair-skinned as him.

Shadow D. Darkman

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Re: Kid texture test.
« Reply #23 on: January 13, 2009, 05:09:58 pm »
Now, I hate to do a comparison with MJ...

I hear you. All those allegations, and we don't know if he did, indeed, do those awful things.

V_Translanka

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Re: Kid texture test.
« Reply #24 on: January 13, 2009, 08:45:16 pm »
I really like the clean face...Though the red top & green bottom is a bit too Christmas colors...How about something purpleish ala Schala colors?

Looks like your new Rockman portrait...  :lol:

I'm not that tan. Now, I hate to do a comparison with MJ, but I'm as fair-skinned as him.

I didn't think that was supposed to look more like Schala since it was all blue (thus the Mega comparison), not purpley...

Boo the Gentleman Caller

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Re: Kid texture test.
« Reply #25 on: January 13, 2009, 09:41:48 pm »
Whoa, tush, you're becoming quite amazing these days.  You're becoming a Jack-of-all-Trades!

justin3009

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Re: Kid texture test.
« Reply #26 on: January 13, 2009, 09:55:46 pm »
Everything is pretty much stored like that in Chrono Cross.  Sometimes it's a few things here and there that wrap around or it's just 1 giant picture that they walk on.

tushantin

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Re: Kid texture test.
« Reply #27 on: January 14, 2009, 03:31:31 am »
Whoa, tush, you're becoming quite amazing these days.  You're becoming a Jack-of-all-Trades!
:lee: Thank you!

Everything is pretty much stored like that in Chrono Cross.  Sometimes it's a few things here and there that wrap around or it's just 1 giant picture that they walk on.
8) And we'll be able to explore and change that. HAH! A gigantic coloured chartpaper-floor ain't enough to stop us Compendiumites!