Author Topic: Chrono Trigger US/Finnish Question (Being Fixed)  (Read 11409 times)

Gemini

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Re: Chrono Trigger US/Finnish Question (Being Fixed)
« Reply #90 on: December 12, 2008, 06:52:04 pm »
Somebody's gonna do that, someday. 8) Shabadoo!

justin3009

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Re: Chrono Trigger US/Finnish Question (Being Fixed)
« Reply #91 on: December 12, 2008, 07:07:13 pm »
Maybe.  The PSX version really isn't worth playing due to the load times, though, it makes a nice collectors item.

Gemini

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Re: Chrono Trigger US/Finnish Question (Being Fixed)
« Reply #92 on: December 13, 2008, 12:55:18 pm »
Loadings aren't really a problem. I know a way or two to fix them. ;)

justin3009

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Re: Chrono Trigger US/Finnish Question (Being Fixed)
« Reply #93 on: December 13, 2008, 01:42:32 pm »
Interesting.  I'd really like to see that in action D:

Gemini

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Re: Chrono Trigger US/Finnish Question (Being Fixed)
« Reply #94 on: December 13, 2008, 02:54:34 pm »
Consider that most of them are due to (VERY) badly organized data for each module (there should be 4, if memory doesn't fail me). For example, in the in-game menu there are over 100kb used for NPC compressed gfx, which are completely unused. :| The other problem is seek time, since data is scattered all over the CD, without a decent method to glue them together when they are needed, so the game jumps a lot through the disc, making everything slower to load. >_>

justin3009

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Re: Chrono Trigger US/Finnish Question (Being Fixed)
« Reply #95 on: December 13, 2008, 03:30:09 pm »
Ah.  That certainly does make sense.

Mauron

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Re: Chrono Trigger US/Finnish Question (Being Fixed)
« Reply #96 on: January 19, 2009, 10:12:32 am »
I'm a little lost on how this works.

Right now I've tried adding the VWF to the Item, Accessory, etc text in the item menu. It works smoothly for the most part, except that the text it loads is completely different than what it should be. Where does it find that information?

justin3009

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Re: Chrono Trigger US/Finnish Question (Being Fixed)
« Reply #97 on: January 19, 2009, 12:27:12 pm »
x0CD8AC - Menu VWF Routine Pointer
x1EE1EE - Menu VWF Routine
xCCD8F - Font VWF Routine

Finnish
============
The data at x2F2DC "22 CC DA CC 65" depicts the 2nd font showing up in the menu.

Menu VWF graphics bank
---------------------------
$CC/D99D A9 F8       LDA #$F8
$CC/D99F 85 17       STA $17    [$00:0017]

Rest of VWF Graphics Address
---------------------------
$CC/CEE9 69 64 84    ADC #$8464


I looked at the VWF source code and used it to find this:
$CC/D9C8 BF 0C 6A FE LDA $FE6A0C,x
This gets a pointer.

$CC/D9CE A9 FB FE    LDA #$FEFB
$FE in there is the bank of the item names.

0CDA6D - Change to 00 for it to NOT show "99" when equipping items
0CDAA7 - Change to 00 so it'll be 18 letters as item count, not 16.


109c1 - Item VWF List Battle
10B5B - Tech VWF List Battle
025A90 - Repoints the tech learning names to the area you changed it too.
025AD2 - Repoints the monster names to the area you changed it to.
025BA1 - Repoints the item finding to the area you changed it to.
2A57D - Change this so item names don't copy themselves over.
2A5AA - Equip VWF List
2B053 - Items VWF List
2BDB2 - Tech VWF List
CD9FD - Tech Pointer Pointer
0CDA0F - Monster Name Pointer of Pointers - 1EE1ED
0CED13 - Monster Name to load in Battle
« Last Edit: January 19, 2009, 08:30:55 pm by justin3009 »

justin3009

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Re: Chrono Trigger US/Finnish Question (Being Fixed)
« Reply #98 on: February 11, 2009, 07:10:54 pm »
Sorry to beat a dead horse, but here's the official final version VWF with the SNES NAMES

Edit: Here's a separate patch with the DS item/tech names.  Would it to be too much Zeality if you submitted both hacks into 1 file on romhacking.net?
« Last Edit: February 12, 2009, 09:12:52 am by justin3009 »

ZeaLitY

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Re: Chrono Trigger US/Finnish Question (Being Fixed)
« Reply #99 on: February 21, 2009, 08:20:12 pm »
Nah, that's fine.