Update time! I am tempted to put another patch up, but being so close the end, it seems silly. I am very happy with my progress here; I've done some minor dialogue tweaking to have things....*clears throat and mumbles* make more sense "plotwise."
While my skills are still rudimentary and this programming or event organizing or however you wanna put it is pretty sloppily done (like chili dog sloppy not burrito sloppy) but for Pedro's sake it's starting to look good AND I finsihed one of the decision path aftermath jams!
Well, sorta. The battle is, well, unwinnable at this point. However, I thought of a few ideas and would like some feedback, if possible.
1. Throw more Jinn enemies in there throughout the bridge and hallway (the two places where battles occur). They don't attack without Barghest and would give decent exp, especially at level 5 or 2 or some crap like that. Just takes a while to connect enough to kill them. Thank gaaawd for Robo starting at level 10 at least.
2. Check out the treasure chest insertion bit in the how to thread. I think I saw it there. Regardless, I can find it again with ease. But throw some goodies in there. Pretty much annnnnnything other than the friggin Wood Sword. I think options no. 1 and 2 can be combined. But no. 2 also leads me to:
3. Can I put ANY item in a chest? Masamune/Hero Medal, really... Also, and I apologize now if this is a
miserable question but, can I put exp or tech pts in a chest?
4. Editing starting equipment/stats. Still haven't heard anything about this. I forgot the program about editing enemy data and the like, I think it was Chrono Tweaker? Whatever it was, I tried running it once and well, didn't work. I gotta check it all out again. But would these aforementioned topics in option 4 be applicable in that program?
My face hurts. And you can't see it so you can't joke about how it's killing you, aiiiite!?!?!?