Well it's been another slow time for CTA... sad because I really had planned release back in November, but this last scene is just so complex that I don't think I can make something that I will be satisfied with...
So I might as well start leaking CTA VI information before I come to you with another announcement.
Anyway CTA VI will cover what hasn't been covered and tie the loose ends from episode IV. If you really can't remember or are just at a loss then here is a hint.
http://www.videogamesprites.net/ChronoTrigger/NPCs/Future/Townsfolk.html It will contain a situation that will be pivotal later on in the story and may or may not introduce a familiar character. Its all up to speculation. The framework (as has been sad multiple times before) has all been worked out. It's been that way for ever episode since the beginning. It now just comes down to detail. So what are the plans? Well I am hoping to include an actual fully playable minigame that outta really give people some great nostalgia. I am wondering whether or not to have two outcomes. So basically that means I need a coder that is good with C++ which is what AS 2.0 (the flash programming tool) really is. Hopefully somebody is good enough with it, that is if someone I already have in mind isn't up to the challenge.
Ok so back to CTA V. I have only a limited number of exams tommorow and friday, then on friday I got to go out with a girl, go to a game, and then it's Christmas Break. So with all of that, I outta be plenty rested and long overdue to get back to top working speed on this thing. So the big announcement? CTA V will be out before 2010 I GURANTEE THAT ONE. I am not going to let this go unchecked.