Poll

So what do you think of the idea yay or nay

Go for it make an rpgmaker game of CT:A
8 (80%)
NOOOOOOO GET TO THE CHOPPA!
2 (20%)

Total Members Voted: 10

Author Topic: Chrono Apocalypse RPG Maker version: Chrono Crystallis  (Read 2908 times)

neo-fusion

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #15 on: January 25, 2010, 11:27:38 pm »
I hope that you will also give me blocks of the code to use examples from. I don't have time to learn the basics and then learn my way up in the coding....

Lance VII

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #16 on: January 25, 2010, 11:33:52 pm »
I hope that you will also give me blocks of the code to use examples from. I don't have time to learn the basics and then learn my way up in the coding....
Trust me. Learn the basics. It's really not that hard.

neo-fusion

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #17 on: January 25, 2010, 11:50:47 pm »
I am hoping it's not something like this:

on (release) {
   gotoAndPlay("Title");
}
   on (release) {
      stopAllSounds();
   }

That is VERY SIMPLE code for ONE MENU BUTTON and that is about as advanced as I can get coding wise. If RPGMaker code is like that then I am going to have to take examples because I don't have the time to learn that.

Mr Bekkler

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #18 on: January 26, 2010, 12:05:42 am »
Luckily for you, all RPG Makers have code like that more or less, but you don't have to write it at all. You just have to know what you want to happen and you click buttons with features listed on them. It does the "hard code" work for you.

neo-fusion

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #19 on: January 26, 2010, 12:52:20 am »
thank god.

Lance VII

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #20 on: January 26, 2010, 09:56:21 am »
That doesn't mean it makes the game for you, though. You need to learn about switches, variables, mapping, etc. before you can really start to work on the game.

Mr Bekkler

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #21 on: January 26, 2010, 10:05:44 am »
Right, but the preset coded buttons do help minimize frivolous errors (ie. Missing semicolons, misspelled commands, etc) that inherently plague other programming languages.

It's similar to a wysiwyg website editor, just way more complex because it's a game.

You definitely want to go into the project with a plan, and learning the things lance mentioned will become building blocks for your plan!

Schala Zeal

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #22 on: January 30, 2010, 06:29:53 am »
struct Character
{
    unsigned short hp;
    unsigned short mp;
    char *name;
};

struct World
{
    unsigned long id;
    ALLEGRO_BITMAP *mapGraphics;
};

TheMage

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #23 on: January 31, 2010, 09:37:21 pm »
I could sprite some stuff for you though I'm rather new to rpg maker myself so i'm not to sure if I can help you much there. I'm more unfamiliar with xp than 2003 though. . .
« Last Edit: January 31, 2010, 09:39:28 pm by TheMage »

neo-fusion

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Re: Chrono Apocalypse RPG Maker version: Chrono Crystallis
« Reply #24 on: February 04, 2010, 05:43:15 pm »
I want to use what has the easiest coding language and such to do what I want to do.

Oh and Chrono Crystallis starts in 1005 AD, rather than the 1009 AD as stated in CTA. So Crystallis gives you a prologue to.