Thanks, Oswego. I put a lot of thought into that that post and I'm glad you liked it. I'm surprised you're interested in the Flea theory but I liked your examples and thought I should share my own.
The particular theory that made me place the emoticon
was the thoought that Flea started out as a male human wizard and altered his appearance to that of a female because of his... feelings about being that way. Ostracized from the cruel masses that couldn't understand him, Flea was either discovered by Ozzie or Magus and taken into the Mystics. Out there I know, but it makes sense in the framework of the game. Magus is human, but powerful, and this makes Ozzie think twice about killing him (after he most likely fried the three imps Ozzie sicced on him.)
It seems likely Magus would have recruited Flea in this scenario, since he too was an outsider and maybe felt a small sympathy to the wizard. Not to mention Flea is tough, his spells included causing chaos amongst your party and using incredible illusions to disorient (turning his room into space.) These skills would have been invaluable in battle, as he could summon fake armies to confuse Guardia's forces and hide troop movements. I remember an NPC on the southern continent that mentions Flea and the others with a sense of dread. Also it is likely his appearance is just that, and he made no physical alterations to himself.
Before I get too off topic, this theory takes into consideration that the Mystics are similar to the Covenant in that they are an organization of non-human peoples with a common goal: the destruction of humanity. And Flea would likely feel great animosity towards mankind (no pun intended.) I'm not sure, but wasn't there another thread on Flea's origin? There's so many...
Alright, back on the thread. Thanks for telling me the locations of the Kilwala; I had forgotten about them. Also, you were right that the Kilwala in 65 Million B.C. would not attack unless provoked, maybe for disturbing their "mass" as it were. This may also indicate their level of intelligence since they don't politely ask party to come back later. If I recall, wouldn't they also attack if you engaged a group of dinos nearby? Just wondering, I need play my copy of CT again.
The woman who called Joe a monster didn't seem too hateful about it; she may have even been a friend (or girlfriend
) of Joe's who thought that Crono (a guy with a sword) would think Joe was dangerous. Joe might not even mind people calling him that; he probably knows that humans are quick to jump to conclusions and wouldn't take offense to it. I keep thinking of him as a Ray Charles, probably because of the movie. Bridging the gap between humanity and Kilwala... love conquers all... heh.
I've thought a little about demi-humans since then and I think the term is a label applied by the Porre colonists to describe the bipedal race native to El Nido. Most appear similar to human and I do believe the Mystics and demi-humans have little or no connection, except as a foil to the human race in both games. (There may have been covered in the Ultimania guide for CC.) True, the natives of Guldove did respect the demi-humans but I doubt they called them that before Porre arrived. Like with the girl and Joe, they called them demi-humans so that Serge and Crew would know what they were talking about.
I need to research more, but I hope to have some more concrete findings backed by the games and resource materials soon, as my memory is fauly ty at best. Also, Flea's origin and wizards after Zeal would make great topics on their own, if they aren't already. If Sneff and Guile are real wizards, what's the deal? I heard a theory that states that Magic is a recessive trait, so that could be an explanation. Still that's another topic.
This thread is especially interesting to me since I was born and raised in the South and recently did a school project on racism and the news media.
Plus, the axioms on time-travel make head go BOOM.