Author Topic: Tutorial for itoikenza: how to delete music from battle  (Read 15582 times)

itoikenza

  • Architect of Kajar
  • Porrean (+50)
  • *
  • Posts: 98
  • thx! Danetta utunnels alfadorredux prizvel kennedn
    • View Profile
    • YT!
Re: Tutorial for itoikenza: how to delete music from battle
« Reply #30 on: February 28, 2020, 05:43:31 pm »
prizvel or alfadorredux, could the problem be that i need some kinda C runtime? that's keeping me from unpacking with  :picardno unpackcpt.exe? :picardno
« Last Edit: March 04, 2020, 10:36:23 am by itoikenza »

kennedn

  • Iokan (+1)
  • *
  • Posts: 3
    • View Profile
Re: Tutorial for itoikenza: how to delete music from battle
« Reply #31 on: August 07, 2020, 02:02:58 pm »
I'm aware this thread is quite old but I am currently trying to do exactly what is described in the tutorial, albeit approaching from a different angle. I really dislike the standard battle music and either wanted to replace it with another music file from the game or somehow stop it.

What i have tried is replacing:

2371.out   between_life_and_death.mseq
2372.out   between_life_and_death.minst
2277.out   between_life_and_death-variation.mseq
2278.out   between_life_and_death-variation.minst

With another mseq and minst. This doesn't have the desired effect though (normal battle music is still the same). The files list on the modifications page hints that some sound files may be embedded inside the battlefield files themselves, wondering if anyone has ever attempted this?

Is the simplest way just to hex edit the battle flags as is done in the video?

itoikenza

  • Architect of Kajar
  • Porrean (+50)
  • *
  • Posts: 98
  • thx! Danetta utunnels alfadorredux prizvel kennedn
    • View Profile
    • YT!
Re: Tutorial for itoikenza: how to delete music from battle
« Reply #32 on: August 07, 2020, 02:10:35 pm »
"between life and death" isn't the standard battle track... that's the boss battle music. it's "Gale". i sucessfully changed Gale to be a few other tracks, but with a nasty 7s delay before battles start... 1070C is the start of Gale in Danetta's Single.bin... 8 bytes long.
« Last Edit: August 07, 2020, 02:20:41 pm by itoikenza »

kennedn

  • Iokan (+1)
  • *
  • Posts: 3
    • View Profile
Re: Tutorial for itoikenza: how to delete music from battle
« Reply #33 on: August 07, 2020, 03:39:44 pm »
Thanks itoikenza, that's done it! I couldn't find a good reference to listen to what files were what so was just guessing.

The sectors it ended up being were 2414-2415. I've replaced them with dragon_knights (2307-2308) and it seems to be starting battles fine with the new music now.

...for future reference, is there a quicker way to convert to a bin other than using iso2bin.pl from purple cat? Takes near 20 mins a pop.

itoikenza

  • Architect of Kajar
  • Porrean (+50)
  • *
  • Posts: 98
  • thx! Danetta utunnels alfadorredux prizvel kennedn
    • View Profile
    • YT!
Re: Tutorial for itoikenza: how to delete music from battle
« Reply #34 on: August 07, 2020, 03:55:48 pm »
sorry i have no clue. does dragon knights have a 7 second delay before each battle starts?
« Last Edit: August 07, 2020, 03:57:51 pm by itoikenza »

kennedn

  • Iokan (+1)
  • *
  • Posts: 3
    • View Profile
Re: Tutorial for itoikenza: how to delete music from battle
« Reply #35 on: August 07, 2020, 04:22:18 pm »
No seems to be fine, there's some audio artifacting on the transition but i think that's just my emulator.

This is the original game disc I have modified though, not the Danetta bin:

https://www.youtube.com/watch?v=Rjl4_gO2QrY

itoikenza

  • Architect of Kajar
  • Porrean (+50)
  • *
  • Posts: 98
  • thx! Danetta utunnels alfadorredux prizvel kennedn
    • View Profile
    • YT!
Re: Tutorial for itoikenza: how to delete music from battle
« Reply #36 on: October 18, 2020, 12:35:20 pm »
Someone Help!