@Natasha
It’s a very good point. My belief is that the devs wanted us to have multiple playthroughs recruiting different characters, choosing different paths, decisions, a party made up of different characters depending on where you were in a previous playthrough and where you are now, etc. I don’t think that the history making sense is the case here; rather the choices you make have direct impacts on the CC world, like how the Dwarves won’t raze Fairyville at Water Dragon Isle after having been pushed out of the Hydra Marshes, taking care of the baby Hydra as others stated, etc. The devs wanted us to see that our choices have an effect on the world.
@morao
This is one of the many reasons I’m enjoying replaying the game! I had forgotten the little things like this, with character field dialogue especially. I actually just cleared Water Dragon Isle on my current first playthrough, and I had saved Razzly at the Hydra Marshes, but took Pierre’s path so I had him in my party. After beating the entire scenario, Razzly appeared on-field with Pierre while the fairies blamed Serge and company… so I reloaded the game (I didn’t save on purpose), and replaced Razzly with Pierre to get extra dialogue when entering Fairyville, when talking to the fairies that were currently alive, and at the very end after Hi-Ho Tank, when Razzly freaks out when she sees Rosetta… It was sad and hit me hard, because she’ll explicitly stay behind to be with her, prompting me to call back Pierre to talk with the Water Dragon.
One of many reasons why this game is amazing. Though curiously enough, taking Razzly to Another World Water Dragon Isle pre-Home World Water Dragon Isle, Rosetta and Razzly have no interaction