Author Topic: Crimson Echoes Task Schedule  (Read 7206 times)

ZeaLitY

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Crimson Echoes Task Schedule
« Reply #75 on: August 25, 2005, 12:16:36 am »
By the way, if someone wants to tackle the bugs reported in the feedback thread, let me know. I'll prepare a list of everything that needs fixing; this would save me time in that I can continue working on the Encyclopedia. I've mandated five or more entries a day for it, and so far I've remained faithful to that commitment.

Oh, and when Daniel gets back, we can start Armor.

teh Schala

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« Reply #76 on: September 02, 2005, 12:52:09 am »
Please check the first post, as it has been updated.

Thorn

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Crimson Echoes Task Schedule
« Reply #77 on: September 07, 2005, 11:51:59 pm »
I would just like to say, on behalf of my job, that as soon as Jake/Hadriel can come to finishing the overview of the plot, I'd be more than happy to sit down one weekend or two and work on writing a script for the bad boy; similarly, when the big CT:E thread is broken down into manageable bits, I can start with that as well. But until then, again as before in the other thread, I'm not much use to anyone. Do keep in touch though.

~Thorn

ZeaLitY

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« Reply #78 on: January 01, 2006, 03:48:22 pm »
Locking in order to centralize at new task schedule.