Author Topic: Official Side Quest Thread  (Read 15368 times)

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Official Side Quest Thread
« Reply #45 on: September 04, 2008, 03:19:23 am »
Programmers Perspective:


64999998 B.C. Agent and Data Cube
-Easy enough.  I'll need to add the reptite time traveller back in the history.  Unfortunately we can't use the Agent 12 that I've been adding to the game cause he appears multiple times so he can't get stuck.   I'll make this available after the timeline is restored (since the time traveller must be there). 

64999998 B.C. Rainbow Shell
- this seems slightly rehashed to me but sprite artist aren't exactly falling from the sky so it's another sprite we can use.    We'll need a prehistoric map. 

11998 B.C. Ultimate Beast
-- well...we have an ultimate beast in Terra Tower....and by have I mean we have a place holder.  Again sprite artist are a rare commoditiy, I feel like an "ultimate beast" should have a new sprite :(  I actually like making gaeas navel an area though ?

11998 B.C. Zeal Quest
- I love the idea....i dont like not having a reason to go.  perhaps we an have a series of events lead to a belthsar "flashback"?


1 A.D. Beat the Coliseum
-just need to choose enemies.

1 A.D. The Subjugation
- i need to make 1 ad revisitable.  I love this idea...I really want chrono 99's map of that ship it looks perfet.

602 A.D. Defeat Kasmir
- moved into the plot

602 A.D. Train the Knights
- easy enough, no new maps necessary.

1002 A.D. Valle Crimse
 - this is difficult to implement and it seems slightly weak?  I'd need convincing to spend the time making this sidequest.

1002 A.D. Museum
- already in, need to finalize what we want to add.

2302 A.D. Ultimate Weapons
- is this forging?

We also have the Mall sidequest

We also have the random battle area.

--JP

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Official Side Quest Thread
« Reply #46 on: December 18, 2008, 02:20:34 am »
Whew, I'm glad you made that. Yeah, we should review these side quests. Have any been programmed yet?

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Official Side Quest Thread
« Reply #47 on: December 18, 2008, 02:25:49 am »


Posts: 1735


iprbablydontcare
View Profile Email Personal Message (Online)
   
   
Re: Official Side Quest Thread
« Reply #45 on: September 04, 2008, 03:19:23 AM »
   Reply with quoteQuote Modify messageModify Remove messageRemove Split TopicSplit Topic
Programmers Perspective:


64999998 B.C. Agent and Data Cube : programmed

64999998 B.C. Rainbow Shell: not programmed
11998 B.C. Ultimate Beast: not programmed
11998 B.C. Zeal Quest: not programmed
1 A.D. Beat the Coliseum: programmed
1 A.D. The Subjugation: programmed
602 A.D. Defeat Kasmir: in plot
602 A.D. Train the Knights: programmed....it's pretty simple though could use some sprucing it up
1002 A.D. Valle Crimse : not programmed ..i'm kind of iffy on this one
1002 A.D. Museum: programmed
2302 A.D. Ultimate Weapons: if it is forging it's programmed
Mall : programmed
Random battle area: programmed

--JP

Vehek

  • Errare Explorer (+1500)
  • *
  • Posts: 1761
    • View Profile
Re: Official Side Quest Thread
« Reply #48 on: February 08, 2009, 11:19:12 pm »
When looking at the bugs Zeality submitted, I noticed he provided dialog for the Coliseum.

Did we ever actually settle on which era it was in?

Agent 12

  • Moderator
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2572
    • View Profile
Re: Official Side Quest Thread
« Reply #49 on: February 09, 2009, 12:18:33 am »
Yea,  putting in 2305 seems to work pretty well.  I feel like it'd be weird for it to show up somewhere else except maybe choras.  And 2305 really needs some sort of action in it's overworld (though the mall helps)

--JP