Okay, almost back to where I was before I delted the ROM. At this point, Dalton will say his line and all the animations and sounds are correct. However, the fireballs are wandering away much like the PC's when I command them to move for battle and I DON'T LIKE IT ONE BIT! I'm trying to call on maybe the activate or touch funcition instead of the arbitrary one but I don't know...
Any one know why anytime I try to move someone in the workshop they wander aimlessly away instead of to the coordinates?
UPDATES AS OF 10:35 PM IN THE EVENING PACIFIC TIME
I have corrected coordinates and things are moving correctly. YAY PROGRESS! As it stands this is what happens:
You enter the Workshop to Delightful Spekkio. Approach Dalton and Undersea Palace starts playing. Party moves back correctly. He does a heroic pose with sound then fires a fireball at Crono. Says stuff, laughs, floats**, walks over a bit and fires a fireball at Marle*, then a bolt at her. Since I can't get Crono or Marle to do anything, Dalton gets mad then floats** back to his original spot saying a line then battle ensues to Schala's theme.
*Here are the issues. I went to see what happens without Marle in my party, and the 2nd fireball and bolt intended for her stay put and hit Dalton. I suppose I need some sort of "conditional" or "if" command, which I'm not versed in yet. I'm trying to get Marle on her knees....
wow when I read over this I had to leave that in...ANYWAY I'm trying to get Marle in a wounded position (Animations 5 or 8 or something)and scream. Only the scream works right now.
**When I say "float" I mean Dalton's Animation 01. His robe floats around. I saw that Animation 00 for him is normal but when he moves I'm not sure if his legs are moving or if he's just floating along. At least he's not laughing as he's walking anymore
I noticed that in the Animation offset list there's not much for ol' Dalton....I'm sure these have been brought up, but 00 seems to be normal, 01 is floating mentioned above, 05 is wounded, 06 is a heavy laugh, 07 is casting a spell, 08 is ornery, 09 is a smaller laugh, and A is the heroic pose jam. Again, is this has all been established, my b.