Thanks, guys! ^^
~A little status update~
So far, the game is running quite smoothly system-wise. Our programmer is awesome, and Ruby really has a lot of flexibility. Since most of the systems are being built from the ground up, we can avoid conflicts between the default systems and the custom systems. It should be pretty cool. Currently, I'm working on getting some battle sprites completed, so we might have some good screenshots of the battle system coming along sometime in the future. Also, we will have animated monsters, if anyone was wondering. (I shall be very busy next year! XD)
We also have some more locations designed, and I'll be mass producing PC walking graphics all through August. Getting that done ALONE is a huge step in nearing completion of at least the graphical points of Crisis, as any poses after that are just imbelishments.
I'm not sure if RMXP works in Mac, but I could have my friend test it. It's possible the game itself might be convertable... Maybe we could find a way.
Anyway, I'd best get back to work now. I hope that we get a website set up someday (I was working on a layout a few days ago, but let's just say this--web layouts aren't exactly my forte). I think Chains wants to wait until we're a bit further along anyway.
~Ciao!