Author Topic: Mapping  (Read 4959 times)

Chrono'99

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Re: Mapping
« Reply #15 on: February 17, 2007, 02:45:34 pm »
Darn I forgot to post that Zeality is actually working on the beast's location too (tall opening area, then a long horizontal area, then the final boss area.). ...But there's no problem, I'll just connect both locations' versions when they're done so that it'll be even better.

Nice work anyway, it will look great with the layer-3 snowstorm and the wind.

ZeaLitY

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Re: Mapping
« Reply #16 on: February 17, 2007, 03:39:39 pm »
I might as well post my first area. Second, horizontal area is being wrapped up right now. The beast's nest will be a little two-parter (it's still long enough for serious battles), and Mt. Woe will be a three-parter.

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ZeaLitY

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Re: Mapping
« Reply #17 on: February 17, 2007, 06:04:07 pm »
Part two; Magus goes left to right. I need to finish the solidity/z-plane here and I'll export.

Should someone make a master ROM?

The solidity / layers will have to be redone for a few tiles on these maps to get sprites disappearing behind the big cliffs to work properly, but that's for the polishing phase.

Would it take an awful lot of coding to enable Magus to fall off the cliff at any point (save for the final boss area at the extreme right)? I was thinking that the lower path would be easiest in terms of enemies, but dangerous because he could fall. He would end up back at the entrance area in the middle right with a set HP value from taking damage in the fall.

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ZeaLitY

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Re: Mapping
« Reply #18 on: February 17, 2007, 06:28:47 pm »
Map 85 and 7D respectively.

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ZeaLitY

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Re: Mapping
« Reply #19 on: February 17, 2007, 11:45:26 pm »
The passion of youth has spoken. Here is the darkish wing of Zeal Palace.

Vehek, can you make one little experimental palette with dark green carpet -- everything else kept the same?

I still need to make the two guest rooms, which you can see in the picture. At the head of the wing are King Zeal's room on the left and Queen Zeal's room on the right. I will have an NPC in the wing state that the leader of Zeal sleeps in the leftmost room, and the lieutenant in the rightmost (so to maintain Zeal's non-sexist monarchy). An NPC will also say that King Zeal's room has been declared off-limits; he'll whisper that dark energies have supposedly accumulated inside.

Perhaps Queen Zeal will receive the Prophet in her room at one time or another in the hack.

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ZeaLitY

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Re: Mapping
« Reply #20 on: February 18, 2007, 12:12:31 am »
Sorry, forgot solidity and z-plane. I can't get NW/NE solid quads to work; it places SW/SE. So it's going to need some cleanup; the stairs haven't been activated either.

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Vehek

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Re: Mapping
« Reply #21 on: February 24, 2007, 03:54:01 pm »
Sorry about not replying earlier. Do you want me to put it in a patch?
And if you do, should I replace the Telepod exhibit palette?

ZeaLitY

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Re: Mapping
« Reply #22 on: February 24, 2007, 04:04:22 pm »
Sure; I suppose we won't be using that one. I'm thinking green will look better than the crimson we have now.

Did the Zeal rooms look okay?

Vehek

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Re: Mapping
« Reply #23 on: February 24, 2007, 04:43:43 pm »
I made the palette hack just now.

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nightmare975

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Re: Mapping
« Reply #24 on: May 12, 2007, 11:23:28 am »
Map AD, used for the Ocean Palace Janus Flashback is corrupted.

Chrono'99

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Re: Mapping
« Reply #25 on: May 31, 2007, 05:33:48 pm »
Map AD, used for the Ocean Palace Janus Flashback is corrupted.

Really? It's not corrupted in the latest ROM I have. I'll check my backups when I have time to see if it had been corrupted and somehow uncorrupted at some point, but it seems to be fine in the latest version in any case.

Speaking of which, I should really post this latest version in case someone wants to do something. It's in the Plot Idea thread.

Chrono'99

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Re: Mapping
« Reply #26 on: December 16, 2007, 06:13:23 am »
Have an early draft of the beast's location.

Needs a lot of work. I hate caves.

This post with screenshots is on the first page, at the bottom. Is this a scrapped version of the Beast's Nest or is it supposed to be the end part of the dungeon (with Zeality's part being the exterior)?

nightmare975

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Re: Mapping
« Reply #27 on: January 01, 2008, 04:08:54 pm »
We made ours around the same time without telling one another. I like Zeality's better.

In other news, here's the developer's room! Hope you guys like it, kept with the zeal look.

Uses map 75, this is on slot 0D6: Arris Dome

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Chrono'99

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Re: Mapping
« Reply #28 on: January 01, 2008, 06:41:25 pm »
Thanks!