Looks nice. I'm sure everybody's using the hq2x filter or some variation of it in their emulator, so it probably looks even better ingame.
Now for the ending pic... Eh, how do we do it again? I think we have to paste the picture over a tileset (so it's actually a location). We can probably replace Tileset 2 since we don't need it and it's large enough. For the record, the "real" aspect of a tileset is given by its subtileset (Window>Tile Swatches in Temporal Flux). I attached a picture of it.
Here's how it has to be done (I think):
- decompress the tileset graphics
- paste the artwork over the tileset graphics in Tile Molester
- recompress the graphics
- pick each tile and change the Subtitle number to the correct number
- change the palettes in SNESPal
I'm not sure how many colors we can use. I think each map has 6 palettes (you can change them with Palette Shift at the left of the screen in TF). The only way to have a decent amount of colors is for instance to have the tiles of the sky use one palette, and the tiles of Magus's cape another palette, etc.
Sheesh, I don't know how useful my explanation was. Anyway, we need to find the address of the tileset number 2 first. It's the one used for Crono's room.
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