Author Topic: Lavos' Roar  (Read 1728 times)

redorbofhate

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Lavos' Roar
« on: February 21, 2007, 11:47:17 pm »
     Does anyone know how Lavos' roar was synthesized?  From what alteration/combination of sounds was it created?  I think it is one of the goriest and most horrifying monster sound I've ever heard, especially on the SNES. 

oni-link

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Re: Lavos' Roar
« Reply #1 on: May 02, 2007, 01:19:32 am »
i think they use a sintetizador, but, that roar, its just freaky, giveme creeps, but is cool,

Mavix

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Re: Lavos' Roar
« Reply #2 on: May 04, 2007, 03:06:34 pm »
I need to play again. I forgot what Lavos's roar sounds like. lol.

Lord J Esq

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Re: Lavos' Roar
« Reply #3 on: May 04, 2007, 11:57:26 pm »
I wouldn't be surprised if they did it mathematically. You have to remember that back in those days video game music wasn't a simple matter of writing notes. All of it was a ballet of frequencies and amplitudes, tiny little static tones played in rapid succession to generate the sound of musical instruments playing at symphony. Back then, music composers for video games also had to be capable sound engineers, and a ridiculous amount of mathematics went into their work.

What I'm saying is that anybody who could figure out how to make static blips sound like trumpets and violins, would also have been able to design equations for even the most hideous yowls from the otherworld. Who knows, it may even have been easier.

This is just my speculation; I don't have any inside information on how Mitsuda wrote Lavos' scream.

Romana

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Re: Lavos' Roar
« Reply #4 on: May 11, 2007, 06:05:02 am »
That said, what could have been the inspiration behind it, if any?

Kebrel

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Re: Lavos' Roar
« Reply #5 on: May 11, 2007, 08:46:30 pm »
to me his roar sounded like an altered hiss of a cat.

DMagusEdwards

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Re: Lavos' Roar
« Reply #6 on: June 28, 2007, 11:59:36 am »
More like a squealing pig mixed with a rubber duck to me...