In any case, my point is that I really really doubt Nintendo has thought as far ahead as to implement the memory map for ToP and Star Ocean, although that memory map was first described in Nintendo's own development manual, so I suppose it's possible they have, but I wouldn't count on it. Has any one taken the time to decipher Nintendo's format for the WAD files. Surely there has to be information in there for managing a memory map, or else Nintendo is just as lazy/haphazard as free emulator developers. In free emulators, special memory maps tend to be handled as exceptions and are specially handled, and everything else is lumped into two basic memory maps (lorom and hirom). But even so, they have to have a way to distinguish between even lorom and hirom as I'm sure at least one hirom game would be out on VC by now. Lorom, aka mode 20 mapping, was used more so towards the start of the SNES's career, with many games gradually using hirom later on. (CT is hirom) Both memory maps have their advantages and disadvantages so it's not like one is better than the other. One other possibility is that the retranslation patch is not the *correct* 48 Mbit memory mapping that Top and SO use. But given that they run fine in emulators without any extra patching makes me think otherwise.