Author Topic: Disable Techs through events  (Read 3707 times)

Agent 12

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Disable Techs through events
« on: February 21, 2008, 02:06:38 pm »
Does anyone know if there's an easy way to do this?  My current idea is to set

All   7E2837   07   FF   Single Techs learned (1 byte per PC)   2007.06.12

To 0 for all PC's but I'm not even sure if this would disable double/triple techs as well because they are in seperate memory locations. 

--JP

justin3009

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Re: Disable Techs through events
« Reply #1 on: February 21, 2008, 03:06:39 pm »
They're in seperate locations.  I'd set some of them to no techs and what not.  I think that 37 is Crono 38 Marle 39 frog 3A Lucca etc etc..

JLukas

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Re: Disable Techs through events
« Reply #2 on: February 22, 2008, 01:11:44 am »
Yeah, you'll need to set to 00 for 7E2837-7E383D for Single Techs, 7E283E-7E284C for Double Techs, 7E284D-7E2856 for Triple Techs.  7E2857-7E285B is Techs with Rocks.

You can also set 7F00BA to 01 to disable inventory (what is done on the Blackbird)


Zakyrus

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Re: Disable Techs through events
« Reply #3 on: February 22, 2008, 08:57:12 pm »
Yeah, you'll need to set to 00 for 7E2837-7E383D for Single Techs, 7E283E-7E284C for Double Techs, 7E284D-7E2856 for Triple Techs.  7E2857-7E285B is Techs with Rocks.

You can also set 7F00BA to 01 to disable inventory (what is done on the Blackbird)



Wait.... So you can you use the 7E2857-7E285B values to make the Rock Techs permanent (eg not needing the Rocks equiped)?