Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » ...Breakpoints? « previous next » Print Pages: [1] Author Topic: ...Breakpoints? (Read 3037 times) justin3009 Fan Project Leader God of War (+3000) Posts: 3296 ...Breakpoints? « on: September 24, 2008, 09:26:58 am » I get the basic concept of breakpoints, but I'm lost when it gets farther. How exactly do you figure out breakpoints?How do you know whether to use Execute, Write, or Read?Those are pretty much the things that are getting me. Logged syntax error Iokan (+1) Posts: 5 Re: ...Breakpoints? « Reply #1 on: September 24, 2008, 11:26:02 am » simplest case is read.If you want to get the ROM address of a constant that you know,search for the value and note alloccurrences.Then set read breakpoints to them and if you see if the code reads from this address at a well known situation,then you know that if you change this value the game sets a variable via "LDA ####" instruction.(sorry I need to buy a drink) Logged Vehek Errare Explorer (+1500) Posts: 1761 Re: ...Breakpoints? « Reply #2 on: September 25, 2008, 01:58:35 am » I generally use read breakpoints to find when the game loads a ROM or RAM location I already know.I use execute breakpoints to see what some code I found will do under different situations, or to find out what code leads to an instruction I found with a read or write breakpoint.Generally, write breakpoints are used when you want to find when it copies something into memory. Logged Print Pages: [1] « previous next » Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » ...Breakpoints?