Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » Crimson Echoes Sprite Editor Wanted « previous next » Print Pages: 1 2 [3] Author Topic: Crimson Echoes Sprite Editor Wanted (Read 8488 times) FaustWolf Guru of Time Emeritus Arbiter (+8000) Posts: 8972 Fan Power Advocate Re: Crimson Echoes Sprite Editor Wanted « Reply #30 on: July 04, 2008, 02:54:20 am » Growr, misread what you posted earlier. If the mixup is that simple, CTweaker still helps me majorly provided I keep my wits about me. Thanks! Logged FaustWolf Guru of Time Emeritus Arbiter (+8000) Posts: 8972 Fan Power Advocate Re: Crimson Echoes Sprite Editor Wanted « Reply #31 on: July 04, 2008, 02:47:55 pm » Question Vehek. Do the pointers for sprite animation data have a two-byte stride as I suspect? Logged Vehek Errare Explorer (+1500) Posts: 1761 Re: Crimson Echoes Sprite Editor Wanted « Reply #32 on: July 04, 2008, 02:53:48 pm » If the offsets guide says "local", I think you can assume that it's two bytes for each pointer. Logged FaustWolf Guru of Time Emeritus Arbiter (+8000) Posts: 8972 Fan Power Advocate Re: Crimson Echoes Sprite Editor Wanted « Reply #33 on: July 04, 2008, 03:02:13 pm » Yup, it says local. Thx! Logged Print Pages: 1 2 [3] « previous next » Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » Crimson Echoes Sprite Editor Wanted