I Liked
In the past I tried my own run trough time flux, so I know how hard and frustrating it can be, but thanks to that I can see the work put into this, it musn't have been easy to do. the new facesets, the new areas, I like them not because of they beign new, but because the effort to put them on the rom.
My only complain is the end of the demo, it doens make much sense, it felt so random and rushed that the time egg activated and sent them to the future, I asume it was planned as a sort of dejavu thing, y' know, basically the incident with the teleporter was repeating, but it feels as if there werent not much tought put into it as with the rest of the plot, I myself could think of a lot of alternative ways to send the characters trough time, and I am a terrible writer.
Great dialogues by the way, I love the way they stay true to the game, they are short and fast, as they are suposed to be on CT, except fot the Melchior dialogue, that was just too messed up, one complain to the writers on this: I you dont know the scientific facts on something, or if that something doesnt have scientific facts to start with, dont write as if you know those, it doesnt work!
The magus lines... they were good, Magus has always been the most misterious guy of the games, he doesnt say much, trying to stay true to his character must have been hard, but you managed pretty well. Frog in the other hand, its accent was too exagerated.
Also, I am worried on the plot, the demo seemed too focused on the porre uprising, that was good, it conects CT and CC pretty well, but its just that, for a project like Crimson Echoes, I would like something diferent, a major quest, not just a story to connect CT and CC, I hope later things get more interesting. Also dont overuse details like the chat with Norris, I liked Chrono Cross, but not as much as to be remembered about it every time, this is a game about Chrono Trigger, not a game about Chrono Cross, so stay true to that, I know there is people who would want this game to link CT and CC, but I simply dont care about something like that, what I want is an experience to remember Crono Trigger as what it was, the Crono Trigger I love, before things started to get messy with Cross.
Ah, just to finish, there are many complaints about the Millenial fair and how empty it was, but I like it this way, its empty simply because there is nothing to see, there is no celebration and simply the place no longer has any use, adding merchants or wathever would break that mood. The statues were one of the things I liked most of the demo.
Cant you just erase the Guardia forest? the area doesnt seem to have any use, why not simply altering some map exits so entering Guardia forest automatically sends you in front of guardia castle, I dont know if that is posible but it would be kinda cool, and you could use the space Guardia forest takes on the rom for more new areas.