Author Topic: Making Enemies Immune To Sleep  (Read 3638 times)

Agent 12

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Making Enemies Immune To Sleep
« on: May 31, 2008, 08:23:20 pm »
I'm a topic making machine today!

After making a weapon that causes sleep I decided to go through and make some enemies immune to it. 


anyone have success with this?

--jp

Zakyrus

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Re: Making Enemies Immune To Sleep
« Reply #1 on: July 28, 2008, 01:11:07 pm »
If you figure this out, let me know. That damn Zonker gun I made for Lucca puts EVERYTHING to sleep! :x

JLukas

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Re: Making Enemies Immune To Sleep
« Reply #2 on: July 28, 2008, 07:12:28 pm »
After making a weapon that causes sleep I decided to go through and make some enemies immune to it. 


anyone have success with this?

--jp

In Chickenlump's editor, it's listed as 'Unknown2"

For example, Gato is 255 ($FF in hex), which is immune to everything.  Bit 0x02 is immune to Sleep.

Hope that helps.