I recently put out a patch called CTSE (Chrono Trigger Soundtrack Expansion) that allows for up to 101 pieces of music (Hex: $65) to be called within Chrono Trigger on an expanded rom. This patch comes with 10 additional pieces of music pre-loaded.
* 5 are SNES recreations of the PSX/DS music (the 4 extra tracks, plus Frog's theme with Intro)
* 4 are unused songs from the JP and JP Pre-release roms, extracted, corrected, and assigned instruments.
Anyway, there are 2 problems we're running into with Temporal Flux:
1. You cannot assign any music above $52 in the editor.
2. If you load a rom with a music track above $52, Temporal Flux will change the value to FF when you save.
So, my request for a feature would be to simply allow the option to assign more music tracks. Either let the list go up to $65, or, if you want to make it dynamic, read the value from C7/0AE9 to show how many track options Temporal Flux should list. The song descriptions can be {blank}, or you could use the following:
$53: CTSE 01 - A Meeting With Destiny
$54: CTSE 02 - One Sunny Day When We Met
$55: CTSE 03 - Scattering Blossoms
$56: CTSE 04 - A Time To Rest -After the Battle-
$57: CTSE 05 - Frog's Theme (With Intro)
$58: CTSE 06 - Keeper's Dome
$59: CTSE 07 - Ascend to the Light
$5A: CTSE 08 - Boss Battle 3
$5B: CTSE 09 - Alarming Crisis
EDIT: I have also coded ASM that allows you to set the random battle music on a map-by-map basis. If edits are already being made, this might be worth adding in too. There is a $200 byte table with 1 byte corresponding to each map.