Author Topic: A Couple Questions (Been a LONG time)  (Read 3715 times)

justin3009

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A Couple Questions (Been a LONG time)
« on: April 01, 2007, 10:10:51 pm »
So, it's been awhile since i've asked some questions but anyways, here it goes:

1) Is it possible to break the 5 character limit on names?  Make it extend to like 6-7?
2) I think this one was done already but w/e.  Can we change the pointers for their main character pics?  AKA Crono has Marle's pic.

Geiger

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Re: A Couple Questions (Been a LONG time)
« Reply #1 on: April 02, 2007, 11:21:20 am »
Is it possible to break the 5 character limit on names?  Make it extend to like 6-7?

It would have to be moved in memory and a lot of pointers would have to be changed.  Not sure it's feasible though.  Is there room for six or seven characters everywhere a character name pops up?

Can we change the pointers for their main character pics?  AKA Crono has Marle's pic.

The first byte of character data is the subscreen portrait.

---T.Geiger

justin3009

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Re: A Couple Questions (Been a LONG time)
« Reply #2 on: April 02, 2007, 05:09:44 pm »
Thank you very much.  Also, what happened to the section that explained how to get the "8th slot and character" into the team?  Apparently it looks like it's been discarded from the site as I haven't seen it ANYWHERE since the new layout O_o

Also, how do you find the addresses for the techs?  Since Provokes was...really weird...The 2 bytes are reversed i know that so would ice be 0E1136?  Since Provoke was 6F 10 it turned to 0E106f and ice was 36 11...So i'm guessing I have it right but...Idk

Edit: Yes, that's where it is...Damn these techs are hard to work with.  For some reason, I had it fade to black then it used Ice but for some reason after I changed the value then changed it back, it wouldn't work anymore O_o..Oh well..
« Last Edit: April 02, 2007, 09:57:53 pm by justin3009 »

justin3009

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Re: A Couple Questions (Been a LONG time)
« Reply #3 on: April 11, 2007, 11:07:04 am »
Ok so.  I've been wondering.  Since the unused character slot data is 0C0230   0C0261.  What would be the original 7 slots data start at?  And i'm still having troubles with the Menu Portrait thing...24F000 is not.  I tried removing 20 bytes and it leads me to their sprite data, not their portraits.  I tried every single one in offsets.txt.  None of them were correct...Unless I'm just blind =/

Edit: Did we ever figure out how to import and/or replace old sound effects?  Kinda wondering about that.

JLukas

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Re: A Couple Questions (Been a LONG time)
« Reply #4 on: April 12, 2007, 02:19:29 am »
Ok so.  I've been wondering.  Since the unused character slot data is 0C0230   0C0261.  What would be the original 7 slots data start at?  And i'm still having troubles with the Menu Portrait thing...24F000 is not.  I tried removing 20 bytes and it leads me to their sprite data, not their portraits.  I tried every single one in offsets.txt.  None of them were correct...Unless I'm just blind =/

The starting stats are at $0C0000, and $50 bytes for each charcter.  The first byte of each set is the portrait index.

$0C0000 - Crono's portrait
$0C0050 - Marle's portrait
...etc.

justin3009

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Re: A Couple Questions (Been a LONG time)
« Reply #5 on: April 12, 2007, 09:08:36 am »
Ahh...Thank you.  Funny thing is, I had that one area tested and it didn't work and it was because I had to start a new game for it to take affect -__-;;....Also, one more question...

What happened to the pre-release section that explains all of the codes to get Gaspar in your party?  Was that portion removed or something?  <_<

Edit: Found them on another site and this is what I got O.o  http://www.savefile.com/files/632578
« Last Edit: April 12, 2007, 11:27:26 am by justin3009 »

Geiger

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Re: A Couple Questions (Been a LONG time)
« Reply #6 on: April 13, 2007, 09:04:28 am »
Was that portion removed or something?

I can only hope.  Its a bunch of malarkey that does not need to be further propagated.

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Kyronea

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Re: A Couple Questions (Been a LONG time)
« Reply #7 on: April 13, 2007, 09:10:11 am »
What was that based on, anyway? The mistranslated line where Gaspar blabbed about joining the team? That seems a poor basis at best for a rumour.

ZeaLitY

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Re: A Couple Questions (Been a LONG time)
« Reply #8 on: April 13, 2007, 10:21:45 am »
Yeah, I hadn't touched the page in months when I found the basis for removal. It mostly relied on a Game Genie code...

justin3009

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Re: A Couple Questions (Been a LONG time)
« Reply #9 on: April 14, 2007, 01:00:19 am »
Well, i've been trying lately to get the 8th playable character actually working.  Not bad so far.  I have the battle sprites going with Ayla's sprites so that's good, only problem is adding him into the party wihtout the use of game genie, techs, and the regular walking sprites.  Other then that it's good to go.