And now the overall balance report. Aside from the horrible imbalance from Zeality's first patch in the Beast Forest (which has since been fixed), I must say that the game had a very excellent flow to it. It was almost completely fluid from start to finish, and the difficulty was just about perfect throughout. There are some things I will point out though:
The Martello you face in the Colliseum is the same Martello that shows up in the busted Ocean Palace. It dies in 1 hit (and given the difficulty of the choice made, that should not happen).
Making Kilwala's drop Barriers in Marle's scenario is an additional godsend along with the Fay Arrow. Whoever thought of this, thank you.
It seems as though that not many enemies use status ailments, aside from the final dungeon and the surprise attack on Chronopolis. Did I kill things too quickly too see any? I point this out because I bought an initial stack of 20 Heals or so at the beginning of the game, and never had to use them.
Heckran was a little on the easy side, plus he had a lot of HP. I'm not sure on suggestions for damage or HP, as I need to get to him again.
I can't think of anything else off-hand.
All in all, you guys did really good on the difficulty.