Author Topic: Chrono Trigger™ Pinball Game  (Read 4903 times)

neo-fusion

  • Fan Project Leader
  • Mystical Knight (+700)
  • *
  • Posts: 782
  • Creator of Chrono Trigger Apocalypse... FEAR ME
    • View Profile
    • Neo-Fusion
Re: Chrono Trigger™ Pinball Game
« Reply #30 on: October 12, 2009, 11:12:29 pm »
Wow this looks freaking awsome.

You outta get this to go in an infomercial lol.

GenesisOne

  • Bounty Seeker
  • Dimension Crosser (+1000)
  • *
  • Posts: 1215
  • "Time Travel? Possible? Don't make me laugh!"
    • View Profile
Re: Chrono Trigger™ Pinball Game
« Reply #31 on: October 13, 2009, 12:02:13 am »

Well, if anyone can take the current schematics (mind you, it's just the prototype; I'm contemplating some modifications for it in order to update it) and make some awesome table-top art...

I'll give them credit in the project.

neo-fusion

  • Fan Project Leader
  • Mystical Knight (+700)
  • *
  • Posts: 782
  • Creator of Chrono Trigger Apocalypse... FEAR ME
    • View Profile
    • Neo-Fusion
Re: Chrono Trigger™ Pinball Game
« Reply #32 on: October 14, 2009, 04:55:23 pm »
Sadly, I don't have the money to do that

GenesisOne

  • Bounty Seeker
  • Dimension Crosser (+1000)
  • *
  • Posts: 1215
  • "Time Travel? Possible? Don't make me laugh!"
    • View Profile
Re: Chrono Trigger™ Pinball Game
« Reply #33 on: October 14, 2009, 05:21:58 pm »
No need.

Just use the current schematics as a background in Photoshop, lower the opacity, and work from there with added layers.

Heck, you can even use the official art from the series and some custom art boxes and arrows for the targets, lanes, orbits, central field area, etc.

GenesisOne

  • Bounty Seeker
  • Dimension Crosser (+1000)
  • *
  • Posts: 1215
  • "Time Travel? Possible? Don't make me laugh!"
    • View Profile
Re: Chrono Trigger™ Pinball Game
« Reply #34 on: December 07, 2009, 06:10:00 pm »
Wow.  Time keeps on slipping, doesn't it?

Well, it's time I face the music, Compendiumites.  

This project was far too ambitious and complicated for one person like me to progress with, let alone complete.  As such, until a time comes when there is more assistance, more knowledge in programming such codes, then this project is doomed to reside in the Sun Keep (secretly, I'm not about ready to toss this into the Darkness Beyond Time).  

Nonetheless, I am shutting the doors on this project for now, but I plan to release a tribute to the project that could've been.  I am currently working on a Dot Matrix Display animation of a single round on the game should a plucky young player decide to pop in seventy-five cents and have a shot at it.

You'll be seeing the animations that I've posted so far (as part of the game experience) along with several other features that I'm not going to spill the beans about.  You'll just have to wait and see.

Until then, Chrono Trigger simply isn't ready for the silver ball.
« Last Edit: December 09, 2009, 03:36:14 pm by GenesisOne »