Hello!
I'm studying how does Chrono Trigger uses Z-Planes to create many perceived "levels" on a single map.
I understand trivial cases like how do the two planes interact, transitional neutral, solid and walkable tiles but as far as I can see there are additional properties on each map tile. I'm wondering if someone knows what does the Solidity Mod integer and ZPlane Solidity flag do?
Thank you in advance!