Author Topic: Chrono Trigger internals - Z-Plane  (Read 1199 times)

thegreatcapybara

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Chrono Trigger internals - Z-Plane
« on: May 11, 2012, 12:00:09 pm »
Hello!

I'm studying how does Chrono Trigger uses Z-Planes to create many perceived "levels" on a single map.
I understand trivial cases like how do the two planes interact, transitional neutral, solid and walkable tiles but as far as I can see there are additional properties on each map tile. I'm wondering if someone knows what does the Solidity Mod integer and ZPlane Solidity flag do?

Thank you in advance!

chi_z

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Re: Chrono Trigger internals - Z-Plane
« Reply #1 on: May 12, 2012, 07:56:31 pm »
not sure if this is allowed or not? there is a certain site on the net dedicated to romhacking, you might find some knowledgeable peeps there.

thegreatcapybara

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Re: Chrono Trigger internals - Z-Plane
« Reply #2 on: May 13, 2012, 08:09:29 am »
I was wondering the same thing but I don't want to change the ROM - I just want to know how does it work. Chrono Trigger Mechanics Guide (http://www.gamefaqs.com/snes/563538-chrono-trigger/faqs/14148) is still online all those years so I hope it's fine.

Thanks for the tip and have a nice day! :)

Synchronization

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Re: Chrono Trigger internals - Z-Plane
« Reply #3 on: May 14, 2012, 11:33:44 am »
1
« Last Edit: March 04, 2014, 07:13:59 pm by Synchronization »

thegreatcapybara

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Re: Chrono Trigger internals - Z-Plane
« Reply #4 on: May 15, 2012, 09:55:58 am »
The CT Mechanics Guide is a LOT shorter than the FF7 one but the basics of battle are there.
Just out of curiosity - which aspect of the CT mechanics are you interested in? (I'm no expert in this, just wondering what is missing in the guide).

Synchronization

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Re: Chrono Trigger internals - Z-Plane
« Reply #5 on: May 15, 2012, 09:37:38 pm »
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« Last Edit: March 04, 2014, 07:13:12 pm by Synchronization »