Tush, you're making some broad assumptions and leaps in logic. If the project gets into production, what is to stop you from going to a spriting site's forum and asking people to join?
If it were that easy, I would have finished RDFZ by now. I'm assuming this on the basis that we have nothing to pay
at this moment. However, once we do have something to pay, and depending on the targets, then of course we've got plenty of agency to hire the best sources of art.
...it's got to be an RPG.
I'm not saying it
can't be an RPG (I'm not so closed minded). I'm just stimulating your imaginations by bombarding you guys with out-of-the-box ideas, and even to challenge our perceptions of
what can make a modern RPG because the contemporary view here seems to be backwards, caught in Retro-era, with the exceptions of a few circumstances (no offence).
For instance, when I said that we could borrow inspirations from
Infinity Blade, I didn't mean that the game has to be exactly like that; instead, I meant that, if we go with the RPG route, we could replace Chrono Cross' "Menu Selecting" with a more convenient "Gesture-Based" attack for touch-screens, such as tablets and mobiles. Think about it: wouldn't it be more convenient for Serge to dish-out combos with the movement of your fingers, rather than constantly selecting "attack percentages"? But even so, (I'm only being biased here) I feel that 3D models are more efficient in such a system than 2D.
But hey, once we got a good engine to work with -- and a good programmer to rely on -- anything goes! I'm totally fine with
Zenonia-style graphics for hand-held RPGs.
@tushantin: Coding 2D animations isn't really all that difficult, though (been there, done that, remember? )
I've no problems with the "making". I'm mostly concerned about how we'd pull off. We need a good plan, because there's a serious lack of OpenSource / Free engines we could use. For instance, it's easy to make a good 3D game for Win/Mac/Linux with the help of Unity3D and/or Blender (the latter still relying on Python), but we haven't many engines we could use for Andraid/iOS/Windows Phone (and hand-helds seem to be a GOOD market these days, even though Lennis warned that the "bubble might pop"). So what are we aiming for? 3D would be good for desktop in my opinion, and 2D would be great for hand-helds. However, there aren't many 2D game engines we could make use of... unless a programmer is willing to, such as building an engine in Lua based on aesthetic requirements, and porting it to devices.
Of course, by "aesthetic requirements", I also mean "gameplay". Everything would have to be tweaked: Menus, Portraits, Character Selections, Stages, Battle Systems, etc. all based on "artsy prototypes". But where can we find such a programmer to begin with? Or better yet, an engine?
(That said, I really need to find a way of creating interactive prototypes, but programming is beyond me...)