So through means I won't disclose, I manged to extract the contents of my Chrono Cross PSX game disc. I had earlier imported the Time Devourer model into Blender and separated my namesake's sub-model from it intending to study the geometry and learn body topology for games. I decided to go a step further and alter the model into something more fitting, since when I start doing this for a career, I'm likely going to be working on models originally started by another.
I'd like to say I do well at it. Though with more geometry added, I'm guessing this might not be able to be patched back into the game, and I have no intention of doing that either. As you can see, it's also untextured. I'm still new to the concept of marking seams and UV unwrapping, so that's why. Despite the simplicity of the model and the massive editing I did, I feel making available the edited model might end me up in some hot water.
In the future, I do plan to retopologise this edit so that it is technically my own work and for an opportunity to make it more high definition. Nonetheless, here's a screenshot.