Hi-Tech Beta 16!- Fixed issue with set palette command.
- Wait for section/subsection redecoded as wait for counter 1C/1D
- Increment section/subsection redecoded as wait for counter 1C/1D
- Store Coordinates of object redecoded as store coordinates of target.
- Fixed a bug where Play Sound (3-Bytes) was loading as Unknown 2-Bytes.
- Set section/subsection redecoded as set counter 1C/1D
- Decrement section/subection redecoded as decrement counter 1C/1D
- Decrement counter 1C/1D now listed properly in the editor.
- Unknown 37 decoded as decrement counter #.
- Load Layer 3 Packet redecoded as increment counter #.
- Displace relative redecoded as increase counter # by value.
- Increase subsection by x has been redecoded as increase counter 1C by value.
- Displace Absolute redecoded as set counter.
- Unknown 41 decoded as Copy Counter.
- Unknown 42 decoded as Copy Counter 1C.
- Unknown 49 decoded as Add to or subtract from counter.
- Unknowns 4A and 4D decoded as swap counters 1C and 1D.
- Unknown 4E decoded as swap counters 1C and 1E.
- Unknown 4F decoded as swap counters 1C and 1F.
- Fixed issue with tech requirement list not updating properly.
- Fixed issue with modifying enemy attacks when reloading.
- Fixed spacing issue with enemy attack names when enemies reached the maximum name length
- Fixed spacing issue with enemy tech and attack effect header 0xFF edit error message.