Though I'm no programmer, I have been tinkering with enemy AI lately. I've found that there is a lot of info 'missing' about CT. What's the damage formula for enemy Techs? What's the hit% of Lucca's Hypno Wave or the Slow-setting ability of the Blue Eaglet's Scream? These things, I would like to know.
What makes CT AI much more difficult than, say, FFVI's AI is that movement and some sprite choices are made in the AI string. 01 is the Attack command, always followed with three bytes; AA BB CC. AA is which attack is to be used (00 = basic physical, 01 = special physical), BB is targeting, CC seems to be a condition byte. 00 AA BB CC is a movement command where CC is the sprite set that is used at the end (does Gato raise his arms up and down or does he march in place. Well, you probably know all this.
Anyway, the Blue Eaglet's Scream / Slow is Non-elemental magic attack with base damage (LV+MAG)*4/3, always hits, 50% chance to inflict slow? That's good to know.
I feel the CT community would really benefit from a document detailing mechanics, attacks and/or enemy behavior. I've been writing something that's shaping up to become a detailed walkthrough for CT lately, but I've become frustrated with the lack of good info I could find. Triple Tech damage formulae, damage calculations, enemy immunities and all that are hard or impossible to come by, it seems. Editors would be helpful, but for me personally, a Mac user, no answer.
So anyway, I have little to contribute to this topic except for lots and lots of questions, but I wanted to indicate how helpful your work is / could be. Looking forward to your mechanics guide sqykly.