Author Topic: Chrono Cross Export 3d models and animations  (Read 7574 times)

sannoki

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Chrono Cross Export 3d models and animations
« on: June 14, 2015, 04:52:09 am »
Hi! I am searching for people who can extract 3d models and animations from Chrono Cross (psx game). I found some describes of file structure of the game. Can you help?
I found a link where is few models and cpp codes. Also there is some skripts for blender.  So, from there I found all player caracters models and some their animations for blender (I dont know how to export them to 3ds maxor something else). Also I have almost every model of monsters without animations. I have some files at0 format wich are locatet in animations folder, but I don.t know how import them to models. I stil need some boses models: Aquator and Anemotor.
Here is the links with files what I found:
http://triple-tech.org/Wiki/Chrono_Cross
https://docs.google.com/document/d/1lYu9ZJTOJpo02ZaJStibJF3hdHEYn7QEAxREEijvTmQ/preview
https://onedrive.live.com/?cid=A5879BD130717196&id=a5879bd130717196%21432&sc=documents
https://www.sendspace.com/file/f7f8in
http://chronofan.com/Black/Other/Attachments/Kajar%20Laboratories.7z
https://www.chronocompendium.com/Forums/index.php?topic=5112.0
http://kaizopapercraft.blogspot.co.uk/2008_03_01_archive.html
http://forums.qhimm.com/index.php?topic=7133.msg88018#msg88018

Schala Zeal

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Re: Chrono Cross Export 3d models and animations
« Reply #1 on: June 20, 2015, 06:03:52 pm »
oh wow... some of this I've not seen before

sannoki

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Re: Chrono Cross Export 3d models and animations
« Reply #2 on: June 21, 2015, 02:44:35 am »
oh wow... some of this I've not seen before
I don't found this models:
Cytoplasm, Ectoplasm
Aquator and Anemotor
PolisPolice
Potty Genie
little Serge
blue boat
green liana
red mermeid
dog
elfes

Schala Zeal

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Re: Chrono Cross Export 3d models and animations
« Reply #3 on: June 22, 2015, 04:31:34 pm »
There are some tools floating around that should be able to extract the models:

PolisPolice: 3577.out and 3578.out
Ectoplasm: 3661.out, 3662.out
Cytoplasm: 3658.out, 3659.out
Aquator: 3631.out, 3632.out
Anemotor: 3637.out, 3638.out
Red Moaman: 3289.out, 3290.out
Potty Genie: 3310.out, 3311.out
boat: 0330.out, 0331.out

sannoki

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Re: Chrono Cross Export 3d models and animations
« Reply #4 on: June 23, 2015, 01:51:44 am »
There are some tools floating around that should be able to extract the models:

PolisPolice: 3577.out and 3578.out
Ectoplasm: 3661.out, 3662.out
Cytoplasm: 3658.out, 3659.out
Aquator: 3631.out, 3632.out
Anemotor: 3637.out, 3638.out
Red Moaman: 3289.out, 3290.out
Potty Genie: 3310.out, 3311.out
boat: 0330.out, 0331.out
yeah! I saw strucrure of the disks in documentation. But I don't know how to convert this files to readable format... Today I get disc 1-2 dumps! Here is the link: https://onedrive.live.com/redir?resid=D18504ED4003947F!106&authkey=!AF3IzgxAqb3Ex00&ithint=folder%2czip

Schala Zeal

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Re: Chrono Cross Export 3d models and animations
« Reply #5 on: June 23, 2015, 10:09:57 am »
well, with the models, there's Luminaire's Blender plugin, but it's for an older version, 2.49

sannoki

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Re: Chrono Cross Export 3d models and animations
« Reply #6 on: June 23, 2015, 11:30:14 am »
well, with the models, there's Luminaire's Blender plugin, but it's for an older version, 2.49
I was trying it. It doesnot works. and how rip textures from the models?

Schala Zeal

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Re: Chrono Cross Export 3d models and animations
« Reply #7 on: June 23, 2015, 05:25:13 pm »
haven't done it... just used preextracted

TheMage

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Re: Chrono Cross Export 3d models and animations
« Reply #8 on: June 23, 2015, 07:53:10 pm »
back in the day there was  a blender plugin wasn't there?

sannoki

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Re: Chrono Cross Export 3d models and animations
« Reply #9 on: August 30, 2015, 02:34:30 am »
back in the day there was  a blender plugin wasn't there?
This plugin works with already  extracted files of models and textures. We have at least 70% of models with their textures, but I dont know how to get another ((

sannoki

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Re: Chrono Cross Export 3d models and animations
« Reply #10 on: December 20, 2015, 10:28:22 pm »

sannoki

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Re: Chrono Cross Export 3d models and animations
« Reply #11 on: January 23, 2016, 06:15:13 am »
Remaking this location:
« Last Edit: February 19, 2016, 02:40:14 pm by sannoki »

sannoki

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Re: Chrono Cross Export 3d models and animations
« Reply #12 on: February 19, 2016, 02:40:45 pm »
And... done )