I got an idea and a question. The idea is about music remixes. Is it possible to stick some music that has the same arrangements, but some "fuller" (like orchestrated remixes) tracks into the game replacing the original, but awesome music? Are you guys also going to put some music into the Time Devourer boss?
Well, Square used it's own music format which is not fully understanded yet.
That is, we can't convert something else to this format, but it's possible to use compositions from some other Square games. However, I don't think they will fit well in Cross theme.
About battle music: I think we hear regular battle music to often and it's worth to change it to something else, even to regular music of location where battle begins. Not for every battle, but for some of them atleast.
What about Time Devourer music — I don't know yet. Should we? Maybe total silence is not a best design choice, but what else could be there? We may discuss every aspect of the game right here, I want to listen every opinion.
This 2nd part is the question. I know guys are trying put the modded game into a (possible) one disc format. I own a PSP-3000. I would like to put this modded game along side the official version I bought off of PSN. Before I bought it, I tried for about a couple months to get it to work on my hacked PSP.
You see the game always freezes after the first boss is defeated after obtaining the Komodo Scales. No matter what I tried, it would always freeze. I have quite a bit of knowledge on PSP Homebrew (not coding anything), so I know of Popsloader. My question is if this mod came to completion, would that freeze up still occur? (Or) have you, or anyone else, ever come across that freeze-up? Thanks for what you guys are doing.
Well. Single-Disk is not a "get at any price" type of choice. The only real negative side of this is PS1 which can't handle 700+ MB image. However, 99% of potential players will still use PC/Android/PSP or any other noname device (like, PSX emulators is available everywhere).
I really don't know about your specific problem. I heard some people experienced disk change issues, which are gone with single-disk, but even on two disks there were workarounds.
Some people definetely played on PSP without troubles, but I haven't this device, so I can't do something for it, can't replicate a problem, can't solve it. Almost nothing changed in real CD and internal systems architecture, so I guess bug will remain even with our modified version of game.
The other workaround is using a savefile right after problematic place if it's only one.