Okay, I'm just going to list everything I found. I'm sure my notes will overlap those in previous posts.
Bugs and glitches:
1.) The sky over the bridge in the intro is busted.
2.) Robo's statue at Leene Square is mising a tile.
3.) The date given on the overworld map needs to be updated.
4.) PCs walk over parts of Fiona's Shrine on the world map, as well as some of the trees to the immediate west.
5.) Sometimes, wall tiles inside houses and other buildings do not match. They appear to be tiles that go in front of a window (appear to show streaming sunlight), but they are placed where no window exists. I first noticed this at the Porre barracks, but it occurs in other places, too.
6.) The story item descriptions are a mess.
7.) The wind sound effect starts to play when you enter the Medina Auxillary, but then immediately cuts out and goes to the proper music.
8.) I got more broken sound that quickly corrected itself when entering the Medina elder's house and market.
9.) At one point, the female vocalist is referred to as a "he."
10.) The tile for Heckran's cave really should be removed.
11.) Boxes, torches, and chair tops in the basement of the Vanguard base overlap the PCs.
12.) Broken dialogue in the soldiers' quarters at Guardia Castle.
13.) The path to the prison at Guardia Castle is SEVERELY broken.
14.) Typo. When talking about the Sun Stone, there is one part where the dialogue given is "on the Sun Stone." I think the "on" needs to be deleted.
Suggestions:
1.) Crono's journal is a very nice touch, but it needs a "sparkly" or something to draw the player's attention to it. I think most players would probably miss it.
2.) If Marle is now living with Crono, perhaps the house should be expanded? They ARE royalty, after all.
3.) Since the fair is long over, Leene Square really should get new overworld graphics. Basically, just remove the balloons.
4.) Along similar lines, the "start of the fair" sequence at the beginning of the game needs to go (obviously).
5.) The clanging noise at Leene Square is VERY annoying. Please remove it.
6.) Adding readable descriptions to the hero statues would be a nice touch. I would REALLY like to see the plaque for Nadia's Bell which we get to view in Cross added here.
7.) The deforested area northwest of Porre looks unnaturally flat. I would restore the trees at the very bases of the mountains, because the mountain tiles look a little funky when naked. I would then fill in most of the remaining space with desert tiles, for a more wasted (and more fleshed-out) look.
8.) I think Porre should have more hostile-sounding overworld music.
9.) Crono's portrait is GREAT, but Lucca's is flat. There just isn't enough contrast once you convert the image into the Lucca portrait color palette. I'm not sure how to fix this, but increasing the contrast of Lucca's skin tones on the original image might help.
10.) Maybe the chest at the pyramid should be removed, since Crono and company presumably already opened it last time (and seeing as the other chests, like the one at Truce Inn, remain absent).
11.) If possible, extend the zones wherein "town music" is played on the overworld. Medina should include the two new buildings, and I'd argue that Truce should extend all the way to the Vanguard post and the new cathedral.
Praise:
1.) I love how the overall manner and demeanor of the characters, right down to the nameless NPCs, was preserved. A perfect example is the maid at Truce Inn. You can just immediately feel that this is the same character from Trigger.
2.) You did a great job of setting up the eventual war with Porre, and making the leap from Trigger's Porre to Cross's Porre seem more natural.
3.) The remixed music is great. The catherdral theme is so atmospheric and kind of gothic. Perfect for a holy shrine of any kind. I also really liked the remixed tune when the Porre losers showed up. Frankly, I was very skeptical of the whole SPC remixing idea, but its worth has been proven IMO.
4.) After some of the earlier discussion, I was impressed by how overall bug-free the demo is. Can't wait to see more!
I must say, playing the demo has made me ten times more excited than I already was. Great work, everybody!!!
OdF