I added this note to the Chrono Cross page: "Magil has compilers and decompilers for fieldscript and battlescript, a de-~LZSS-er, a de-~DRP-er, and a texture remapper (remaps 2-textured battle models to use a single texture, for improved Doppelgang compatibility), all (I think) in C# .Net. Unfortunately, due to proxy- and cheap-~BB-software-related problems, I can't determine the download ~URLs. "
Would a fieldscript decompiler be what's needed to examine the developer's ending rooms and figure out if that Kid outfit change legend is total nonsense?