Can someone explain to me what makes Tales of Phantasia, Tales of Destiny, and Tales of Destiny 2 so great?
Tales of Phantasia was the first Tales game that I started playing, and I really liked it, though I don't think I ever liked the battle system. I eventually stopped playing cuz I couldn't figure out where to go in one dungeon and there were just too many random battles to figure out where to go. I was planning on waiting for the GBA remake to play it again, but it appears that they decided to not release that in the US... Eventually I saw an ad or something for Tales of Symphonia, and I was intent on getting it. I went to Hollywood Video the day it came out to see if they had it, and then I found out they didn't get more games until fridays, so on Friday I went and they hadn't gotten it yet, so I had them reserve it till the end of the day... After that, I spent 15 of the 30-day-rental thing playing Tales of Symphonia, and eventually I bought it (though I got to the 2nd disc during the rental)... Eventually I bought Tales of Destiny because I heard somewhere that Tales of Symphonia's battle system was exactly similar to Tales of Destiny 2's system, and I figured Tales of Destiny 2 was similar to the first.
So, I started playing Tales of Destiny, which has a similar battle system to Tales of Phantasia, and I just hated the battle system. I would love it if you could just slash your sword wherever you stand like you can in Tales of Symphonia, but you have to run up to the opponents, slash, run back, run up to the opponents, etc., and I found it very hard to get to stay where the opponents were standing. ALSO, the character attacks MUCH slower than you can press the button, so I felt like I was just tapping the A button while having maybe 1/5th of the hits actually make an attack. And, even then, there was no sort of combo thing that I could find, you'd just slash, slash, slash, slash, slash (or stab, stab, stab, stab) with lots of time inbetween...