Author Topic: Chrono Petition  (Read 6505 times)

ZeaLitY

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Chrono Petition
« on: August 15, 2005, 04:59:12 pm »
This is a real, signature petition. It's currently in development stages, but Square Enix has confirmed that they will listen to a petition, and that given a large size, they will even issue a press statement. Here are the details:

Quote from: J
They said they take input from fans very seriously -- especially when done in such a fashion as an organized and professional petition -- and if you think about it, that's really SE of America's purpose! They serve as a distribution center for their products, and they take input. That's about it.

As we know, they have no "executive" power to set something in motion in the Japan offices, but they did seem genuinely interested in how the petition was going to be done and gave a bit of input as well. They asked if we are doing this as an Internet-based petition or a physical one. I told them that it's Internet-organized, but that actual papers will be printed, signed, and likely mailed to a master address, which will then be forwarded to them. They asked, "Is it complete now? Or are you starting up?" (Also note that when they asked about its completion, they let slip the number 15 to 20 thousand signatures...so that might make a good goal.) I told them that we are in the planning phase and do not have many signatures yet, and would like to remain in contact with SE so that when it is complete, I will be able to let them know the package (or all the individual letters) is coming.

They suggested sending it to them -- since they are representative of the American gaming base, they should be the ones to receive it so that we aren't jumping the "chain of command" if you will -- and then they will address it with Japan and essentially tell them "look what just happened in America over here."

They said they are going to let their PR department know that this petition is starting, they took down my contact info in case the PR department needs to speak with me, etc. They also said (paraphrased), "Now of course, you know how big companies work...they work SLOWLY! So that means once it goes to Japan, it still could be awhile before they let you know of a decision or an answer, but they will let you know. Something this big can't go unanswered."


At the very least, we can force an official statement from them with this. And an official statemen, especially if its a press release, could be easily read by Kato and other developers, and might engender a tone of encouragement for a new game.

I am probably not going to make a titanic effort to help this myself, but it would seem relatively easy for many people to collect several signatures. Currently, propagator is finalizing the verbage; afterwards, the proposed plan is to give it as a pdf or html file to anyone who'd like to collect signatures for printing. These people can take it to comic or anime cons, churches, schools, etc. to collect as many signatures as possible and mail them back to 'teh Schala's mailing address. After enough are collected, 'teh Schala' will be in contact with SE PR and can notify them that a huge petition is on the way. A statement will probably result.

Anyway, as stated, the verbage is being finalized, and collecting physical signatures will probably be done through churchgroups, friends, schoolmates, con attendees, etc. It's going to be finalized and posted on Slashdot the 10th birthday. The Compendium will NOT be posted, however, as I do not want a rampant flood of newbies worsening the forums.

Legend of the Past

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« Reply #1 on: August 15, 2005, 06:35:02 pm »
Wait, it means I'll need a scanner and a printer... None of which I have... Damn, this stinks... What I woulden't do to help!

Chrono'99

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« Reply #2 on: August 15, 2005, 06:48:06 pm »
Alright Square-Enix is going to have a huge surprise, and not coming only from America :)

DeweyisOverrated

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« Reply #3 on: August 15, 2005, 06:57:29 pm »
+1 letter from DeweyIsOverrated.

V_Translanka

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Chrono Petition
« Reply #4 on: August 15, 2005, 07:02:07 pm »
So then some people are just going to be collecting signatures? It's not going to be a send your signature via mail to someone who collects and then sends the whole batch to SE? Seems like it'd be easy to forge if it was just collecting signatures where-ever....

ZeaLitY

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Chrono Petition
« Reply #5 on: August 15, 2005, 07:04:54 pm »
Yes, people will print out a signature list, get signatures, then mail the completed list to a person's house, who will keep it until the entire thing is ready to hit SE.

Luminaire

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« Reply #6 on: August 15, 2005, 09:29:45 pm »
wow this sounds really cool. By J, are you referring to Lord J Esque, and if so (or not) how did he contact them?

teh Schala

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« Reply #7 on: August 15, 2005, 09:41:14 pm »
Legend, you will not need a scanner.  You will need a printer though.  Even if you don't have one at home, you can still pull up the petition's document at a library, school, or some other place that does have a printer.

The petition document and other information will be released within the next few days.

Legend of the Past

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« Reply #8 on: August 16, 2005, 03:18:48 am »
I'll have to wait a while before I'll send my sig...

Kazuki

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« Reply #9 on: August 16, 2005, 03:24:33 am »
You have my signature ASAP.

ZeaLitY

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« Reply #10 on: August 16, 2005, 06:30:37 pm »
I strongly think the petition should ask for a new Chrono title, and not a remake of Chrono Trigger. I will begin with the primary reason.

Quote from: Chrono Developers, GamePro Interview
To say the least, the titles we've worked on have been innovative, and I would like to continue this trend for our future projects. When creating a series, one method is to carry over a basic system, improving upon it as the series progresses, but our stance has been to create a completely new and different world from the ground up, and to restructure the former style.

Therefore, Chrono Cross is not a sequel to Chrono Trigger. Had it been, it would have been called "Chrono Trigger 2." Our main objective for Chrono Cross was to share a little bit of the Chrono Trigger worldview, while creating a completely different game as a means of providing new entertainment to the player. This is mainly due to the transition in platform generation from the SNES to the PS. The method I mentioned above, about improving upon a basic system, has inefficiencies, in that it's impossible to maximize the console's performance as the console continues to make improvements in leaps and bounds. Although essentially an RPG, at its core, it is a computer game, and I believe that games should be expressed with a close connection to the console's performance. Therefore, in regards to game development, our goal has always been to "express the game utilizing the maximum performance of the console at that time." I strongly believe that anything created in this way will continue to be innovative.

As I mentioned before, Chrono Cross is not a sequel to Chrono Trigger, so I'm not worried.

Of course, the fans of the original are very important, but what innovation can come about when you're bound to the past? I believe that gameplay should evolve with the hardware.

On a different note, the original scenario writer for Chrono Trigger, Masato Kato, worked on Chrono Cross's scenario as well, but actually, there's another game he worked on, called "Radical Dreamers," which was released between Chrono Trigger and Chrono Cross. This was an adventure game released on the Super Famicom online gaming system called the Satellaview. Radical Dreamers served as the bridge between Chrono Trigger and Chrono Cross. Gamers who have played all three games can probably figure out the connection, but since the media itself was so unique, I don't think many players know about it. As a result, we had to make sure players could play Chrono Cross without being too conscious of its connection to Chrono Trigger. This is why we have the title "Chrono Cross" instead of "Chrono Trigger 2.


The developers of Chrono Cross, speaking for and part of Masato Kato's team, said that they did not want to simply rehash Chrono Trigger. Now, everyone's well aware of the trend of rehashing lately in the RPG genre; the Chrono team vocally put it down, and aimed to make an entirely new experience with Chrono Cross. Taking risks, they opted not to reuse the old characters, settings, plot devices and rampant feel and pace of the first game, and instead tried to create an entirely different game that regardless expanded on Trigger's plot and the "Chrono" essence. Now, some of this is inferrence, but the conclusions are confirmed in the product: Chrono Cross is very different from Chrono Trigger, but is undeniably a Chrono title that takes the series to new places and gives it a certain amount of class not found in most games.

Why does this matter? If a Chrono Trigger Remake were produced, the above paragraph and the fact that the framework and copyrights are already in place would strongly suggest that Masato Kato would not be involved in the project. Kato and his team of developers are innovators; his productions are made with the aim of being unique. A remake of Chrono Trigger would not only be a step backward for him, but would also curtail his abilities by confining creativity -- he can't change up the plot, or the basic events. Most likely, the remake would be done by a regular group of Square Enix workers, who would give it an economy style treatment devoid of any creator care or attention to detail. The lack of Kato and his associates would also spell the absence of Yasunori Mitsuda, who holds a lion's share of creative influence over the Chrono series alone. Kato and Mitsuda are now good friends, and Mitsuda is a freelancer composer. While he might be interested in touching up his classics, he has stated in an interview that some of his Chrono Trigger songs represent pretty amateur attempts.

The absence of the creators and usual retainers of the Chrono games will mar the project severely, but other problems are present as well. If Chrono Trigger truly is to receive the treatment of a modern RPG, and won't simply be a mini 3D title, the world will have to be expanded. RPGs take place on a much larger scale than before; the Cross script is four times the length of the Trigger script, for instance. Expansion is unlikely, as the new places and lines would have to be contrived and would feel tacked on and superfluous to those who have played the original game. With such a perfect product as the original, adding to the equation could potentially devastate the balance achieved; the only true flaw of Chrono Trigger has been cited as being a lack of length, and extending it now, especially without creator oversight, could ruin the game.

Thirdly, the fact stands that regardless of a new dimension, artwork, and updated sounds, it's still the same game. Gamers have been playing it for the last ten years; the quotes of Magus are burned into the minds of many, as is the basic feel and flavor of the game. Playing an updated game would be fun -- but just about once. The lines will not change. What happens won't, either; we will simply be playing what we've already completed countless times in the past -- seeing what's already graced our vision several times in the past. Though on the surface, the changes will be readily apparent, within, the game will have remained static. In the end, a 3D Lavos will have been beaten, but what remains? The original Chrono Trigger will continue to be the standard; the remake will be just that -- a remake; a fun little diversion that possibly accentuates the original. But it's still retreading ground covered long ago; ground that should be used as a strong foundation to launch the series into new strata.

If the Chrono Trigger Remake were released, and failed, it would be the end of the Chrono series. It would seal the fate of the series as being a one trick pony by drawing more attention to Trigger, in effect trumping Cross. Masato Kato has considered the possibility of a sequel, saying it might happen someday. However, doing a remake would be a step backward; it would be hiding in the past in a time when the series desperately needs a strong contender to establish itself anew. What is the Chrono series known for? It is known for amazing fun and gameplay, a tasteful science fiction theme, a bevy of memorable heroic and evil characters, and moreover a quality and mastery to be envied by other games. However, left as it is, the Chrono series will simply become a downtrodden milestone of the past; something to compare to, and reminisce about while playing another Final Fantasy game. No, we cannot settle for that! While we may always have to accept the possibility that the series is dead, the petition and the answer from Square Enix that they will respond to it is a viable grasp at hope. Only a true new Chrono title, complete with Kato's vision, Mitsuda's music, and the talent of those recruited will ensure the Chrono series boasts a living legacy that continues to set the standard for quality! Now that we have a hand with which to knock at the door of the future, let us not beckon at the wrong gate! We must ensure that our request be for a new title -- a new vessel of the series legacy, a new entry in the illustrious halls of perfect games, and a new declaration of life that will ensure the series will live evermore in new incarnations and continuations! Let us call for a new sequel; let Chrono Break exist!

teh Schala

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« Reply #11 on: August 16, 2005, 09:34:28 pm »
While I respect your opinion, ZeaLitY, I'm afraid I must respectfully but wholeheartedly disagree with you for more reasons than I care to elaborate upon.

SilentMartyr

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« Reply #12 on: August 16, 2005, 10:51:27 pm »
If we are going to spend all this time making a petiton list, it should go towards something that can boost the series into the spotlight. A remake will do nothing of the sort, and will just harbor more criticism and add more fuel to the raging debate of the staleness of RPG's as of late. I personally will not contribute by looking for signatures, for it would be a waste of my time. Sorry.

teh Schala

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« Reply #13 on: August 16, 2005, 11:06:37 pm »
I don't think that a remake would do such a thing as what you're saying...  Nor do I think it would be the end of the Chrono series.  I don't see why it wouldn't boost the series into the spotlight either.  Such claims are, in all honesty, baseless.

SilentMartyr

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« Reply #14 on: August 16, 2005, 11:22:11 pm »
Well what would a remake accomplish that a new game wouldn't?