Author Topic: Difficulty Levels  (Read 4079 times)

Kazuki

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« on: August 23, 2005, 05:59:33 pm »
Whenever I see people comparing Cross Vs. Trigger, normally all the anti-chross people say that CC is easier, which I thought was strange because in CT I had no trouble with any of the bosses even when I first played it, and in CC (As I'm on my first playthrough right now) I've had some moderate trouble (a.k.a died a couple times) against some of the bosses (Garai and Miguel come to mind). Also, the dungeons in CC I found are more difficult and less linear than the ones in CT (Compare Fort Dragonia Vs. the most difficult dungeon in 'CT).

Anyways, your thoughts?

V_Translanka

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« Reply #1 on: August 23, 2005, 07:25:19 pm »
I think the difficulty is less because it's so easy to go through the entire game only fighting the Bosses...

And honestly, what all anti-Cross people say is that Cross had shoddy Character Development (especially, but not limited to, when compared to Trigger) and that's something that is just plain true.

I agree that comparing difficulties is unfounded in a way because CT was easy too, but Cross is more...simple...And I only had trouble w/Miguel (and even then, I only had 1 character KO'd in the end) in CC...Trigger had some difficult bosses, like the Golem Twins (i don't even know the amount of n00bs always ask how to beat them), Zeal's two forms, Mother Brain, ect...But honestly, in almost every RPG, the bosses are only as hard as you let them be by how prepared you are and by knowing how they attack and how to properly counter them...but w/e...

DeweyisOverrated

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« Reply #2 on: August 23, 2005, 07:47:54 pm »
I think overall Trigger was harder, mainly because you had to fight your way through dungeons most of the time, and bosses were a high0medium difficulty as a reasonable level.  Cross had JOKE bosses, but every once in awhile, had a b!tch of one.  Stuff like Sky Dragon, Miguel, Polis Police, etc.  But, towards the end of the game, the bosses were a joke, and you can't go through the game with a lower level, unfortunatly.

Kazuki

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« Reply #3 on: August 23, 2005, 10:01:53 pm »
Huh...yeah I guess I see your points ( The bosses in CC mostly have been jokes). With me though, I found all of the CT bosses to be in the middle, none of them giving me trouble. To this day, I still don't understand why the Golem twins gave people trouble (Though I guess I overlevel at places; I usually have Luminaire and Flare before I fight Giga Gaia.)

The character development IS a lot better in CT overall, but I didn't find it to be that bad in CC if you focus on the important characters like Serge, Lynx, Harle, Miguel (Ok so maybe not, but hey, he's cool >_>).

About how well you know an enemy...well, I'm judging the difficulty on how hard they are the first time you face them, and in every boss in CT I had no problem beating them the first time and it's mostly same in CC except with a couple exceptions (Miguel, Garai).  My opinion might change once I've played CC as many times as I have 'Trigger (I'm still on my first playthrough) but those are my thoughts for now.

Anyways thanks for your input  :) .

V_Translanka

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« Reply #4 on: August 23, 2005, 10:54:52 pm »
Correction, the only well developed members of Serge's party (including Serge himself) were, like, Kid & Harle...How can you think Serge was well developed!?! That's madness. I mean, Crono was more developed than that tool.

Kazuki

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« Reply #5 on: August 23, 2005, 10:58:59 pm »
Ok, maybe Serge wasn't the best example, though I slightly disagree ( I think he has more development than most of the other playable characters, but that's just my opinion; not trying to start a disagreement or anything =l.)

V_Translanka

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« Reply #6 on: August 23, 2005, 11:07:17 pm »
Basically, Serge has one real scene where he reacts to anything...When he's transformed into Lynx and Kid gets stabbered...Every other time he's a hapless idiot who never so much as responds to any of the amazing things occurring around him...As I've said many times before, at least Crono had a surprised sprite :shock:

Kazuki

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« Reply #7 on: August 23, 2005, 11:17:34 pm »
That's true, you would think Serge might possibly show an emotion when he realizes he's the arbiter/has to save Schala/is responsible for everything etc. >_>

dan

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« Reply #8 on: August 26, 2005, 10:29:08 pm »
I just started playing Chrono Cross today. So far, I'm not enjoying it nearly as much as Chrono Trigger or Radical Dreamers. If only they left the battle system untouched...


I'm not very far into CC though, I just got to the guard who throws rocks at you while trying to get into the Viper Mansion.

Eggith Cyrene

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« Reply #9 on: August 27, 2005, 01:06:58 pm »
I hated Cross for years. In fact after i played it for the first time and found out that CC basically nullifies Crono's quest i wanted to throw my copy against the wall. But i didnt, I didnt touch the game for since i bought it some 5 6 years ago?  But i've come to the realization that despite the fact that it feels like square pissed in your mouth and slapped ya in the facewith the plot; the game itself isnt all that bad.  Certainly the soundtrack is Outstanding.

I just started playing it for second time. Just a quick playthru none of this trying to find every charector crap since there is like 2-3 good charectors to have in the game,Not to mention that theres no point in collecting them all.  Then im going to play Trigger. I cant wait to play that again for the 50+ time.

As for the diffucltly levels I dont know.  There were a couple pooints in each game where i had some trouble. But im going to have to say for me CRoss was more diffucult, BUT only because i was more interested in where the fuck crono was then i was Fighting battles. Also the Combat isnt all that fun despite the fact that the system in part is ripped from Xenogears.

Weggy

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« Reply #10 on: August 27, 2005, 02:24:43 pm »
I would definently say Cross was more difficult.  I say that because I wiped a few times against some of the harder bosses.  That also could be just because I've played through the entirety of CT 50+ times.  If I could do that with Cross and keep my sanity, I might change my opinion.

As to which game is better, there simply is no contest.  CT is leaps and beyonds better than its successor.  The 3 main reasons being a needlessly complex and downright bizzare story, lack of character development, and in my opinion a flawed battle system.  (Can only use a spell once per fight?  What the hell?)  Granted, Cross did have some good points, as the graphics and sound were fantastic.  But when it really comes down to gameplay, the most important part, it fails.

V_Translanka

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« Reply #11 on: August 27, 2005, 08:50:25 pm »
When you get right down to it...There isn't a large difference between the CC Element system and most RPGs classic Magic Point systems. You can use any Element more than once if you equip more of them. In that way you can use a spell as much as you have room to equip them (basically how much MP do you have equivelent)...There are just some variables that are a little different. Plus there are Recharge Elements, the Chrono Cross (ok, never tried it), and Riddel's one Tech that are all supposed to recharge your Elements...

Azarath

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« Reply #12 on: August 27, 2005, 08:56:47 pm »
I found CC harder simply because it was longer and some of the bosses (end of disk 1, disk 2) were a little hard. CT was easy once you did all the side quests and maked out your characters.

V_Translanka

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« Reply #13 on: August 27, 2005, 09:25:35 pm »
Quote from: Azarath
and maked out your characters.


I find this disturbing...I can only hope and pray that you mean w/proper preparation nothing in CT is hard...But the way I see it, neither is anything in CC...

Kazuki

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« Reply #14 on: August 27, 2005, 11:48:32 pm »
Quote from: V_Translanka
Quote from: Azarath
and maked out your characters.


I found surprisingly that I had no trouble with CT WITHOUT making out with the cast  :shock:.