Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Cross Modification » Debug room « previous next » Print Pages: [1] Author Topic: Debug room (Read 4198 times) prizvel Guru of Time Emeritus Guardian (+100) Posts: 118 Our planet's dream is not over yet Debug room « on: August 05, 2016, 03:05:49 pm » I built a new image with the debug room. They are great for testing animations, quickly move to any room and any battles. For access you have to press SELECT on the title screen (where Press START Button)Downlod https://drive.google.com/open?id=0B2xNMW7TdGFfQm80T2pDQVBMV0Emodified files in Attachment Logged utunnels Guru of Reason Emeritus Zurvan Surfer (+2500) Posts: 2797 Re: Debug room « Reply #1 on: August 07, 2016, 07:49:03 am » Do you have a list of the rooms and their toc index? Logged prizvel Guru of Time Emeritus Guardian (+100) Posts: 118 Our planet's dream is not over yet Re: Debug room « Reply #2 on: August 07, 2016, 05:43:28 pm » Quote from: utunnels on August 07, 2016, 07:49:03 amDo you have a list of the rooms and their toc index?The order of the files I have not changed, only replaced three files: 0332, 0333, and 0334. So numbering files is the same as in wiki, but their addresses I not have. Look in toc http://triple-tech.org/Wiki/Boot.dat Logged utunnels Guru of Reason Emeritus Zurvan Surfer (+2500) Posts: 2797 Re: Debug room « Reply #3 on: August 07, 2016, 09:24:55 pm » Oh, I see.Sorry I was confused with the one disc project. Logged Print Pages: [1] « previous next » Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Cross Modification » Debug room