Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Cross Modification » Remodel the Einlanzer? « previous next » Print Pages: 1 2 3 [4] 5 Author Topic: Remodel the Einlanzer? (Read 15895 times) EgyLynx Enlightened One (+200) Posts: 298 Re: Remodel the Einlanzer? « Reply #45 on: September 17, 2016, 05:01:41 am » Quote from: utunnels on September 16, 2016, 01:21:09 pmOK, here's how I did it.Assume you have made a weapon model in CC standard, with the texture size of 128x85, now you can export the model following these steps:1. In your blender, open the text editor in any panels. Create a new text and paste in the script from here: https://drive.google.com/open?id=0B5GvuiubpnUZLUN4MDlBN0lMdUE2. Select the model you made3. In the text editor, press alt+p or right mouse button and select it in the pop up menu to run the text as python script. A new text will be created if the script runs without errors, and the mesh data will be there in javascript format.4. Get the html file form here: https://drive.google.com/open?id=0B5GvuiubpnUZcE9Wa2JWbkJmRXMReplace the text between "mesh data begin" and "end of mesh data" with those you just exportd5. Open the html in a browser and you get the weapon model data in hex string format so you can paste into a hex editor.Other steps: Convert the texture into 16 color tim format, using an existing weapon texture from as the template, because you need all the tim headers and offsets. Oh my... well... is not so easy than i think, but well... someones are ...Anyway... thanks... Logged prizvel Guru of Time Emeritus Guardian (+100) Posts: 118 Our planet's dream is not over yet Re: Remodel the Einlanzer? « Reply #46 on: September 22, 2016, 03:36:57 pm » Quote from: utunnels on September 11, 2016, 04:09:10 am6 hours of work.Not good enough but I want to write the code to convert it into cc mesh format first.1 weak work... Logged utunnels Guru of Reason Emeritus Zurvan Surfer (+2500) Posts: 2797 Re: Remodel the Einlanzer? « Reply #47 on: September 22, 2016, 08:33:43 pm » Good except a bit straight.Maybe with a bit more vertex colors (not sure if the blade should be flaming red, or darker like blood stained).At this point, 120 faces and 110 faces don't make much difference. This one has 110 faces and can be opened in the menu without crashing the game.https://drive.google.com/open?id=0B5GvuiubpnUZNUVWVXd6M0lFdUE « Last Edit: September 23, 2016, 12:22:23 am by utunnels » Logged EgyLynx Enlightened One (+200) Posts: 298 Re: Remodel the Einlanzer? « Reply #48 on: September 23, 2016, 03:17:43 am » isnīt 120 at 10 bigger than 110, at numbers there are difference at enough, anyway.In my eyes that think is well, maybe look different pallette when look Glenn, nothing more complains. « Last Edit: September 23, 2016, 01:20:13 pm by EgyLynx » Logged prizvel Guru of Time Emeritus Guardian (+100) Posts: 118 Our planet's dream is not over yet Re: Remodel the Einlanzer? « Reply #49 on: September 23, 2016, 08:27:07 am » Quote from: EgyLynx on September 23, 2016, 03:17:43 amisnīt 120 at 10 bigger than 110, at numbers there are difference at enough... anyway...In my eyes that think is well... maybe look different pallette when look Glenn... nothing more complains ...EgyLynx My English is not very good, so your posts are very hard to translated for me. Too many "...", it confuses me Logged EgyLynx Enlightened One (+200) Posts: 298 Re: Remodel the Einlanzer? « Reply #50 on: September 23, 2016, 01:18:55 pm » Ok Logged itoikenza Architect of Kajar Porrean (+50) Posts: 98 thx! Danetta utunnels alfadorredux prizvel kennedn Re: Remodel the Einlanzer? « Reply #51 on: September 27, 2016, 06:59:39 am » Quote from: prizvel on September 22, 2016, 03:36:57 pmQuote from: utunnels on September 11, 2016, 04:09:10 am6 hours of work.Not good enough but I want to write the code to convert it into cc mesh format first.1 weak work... Quote from: utunnels on September 22, 2016, 08:33:43 pmGood except a bit straight.Maybe with a bit more vertex colors (not sure if the blade should be flaming red, or darker like blood stained).At this point, 120 faces and 110 faces don't make much difference. This one has 110 faces and can be opened in the menu without crashing the game.https://drive.google.com/open?id=0B5GvuiubpnUZNUVWVXd6M0lFdUEOh how I long for Steena to dual wield Einlanzer & Masamune... One in each hand... haha! wish said Item to be named: "Einlanzer&Masamune" I would be SOOOOOOO.... satisfied with a dual of just Einlanzer & dual Masamune for any sword wielder!! Yes, even Pierre. plus, Spectral Staff turned into a Masamune, for Radius!Please make said, into an Über .ppf for me? utunnels? « Last Edit: September 27, 2016, 07:30:29 am by itoikenza » Logged prizvel Guru of Time Emeritus Guardian (+100) Posts: 118 Our planet's dream is not over yet Re: Remodel the Einlanzer? « Reply #52 on: September 27, 2016, 09:08:10 am » Quote from: itoikenza on September 27, 2016, 06:59:39 amOh how I long for Steena to dual wield Einlanzer & Masamune... One in each hand... haha! wish said Item to be named: "Einlanzer&Masamune" I would be SOOOOOOO.... satisfied with a dual of just Einlanzer & dual Masamune for any sword wielder!! Yes, even Pierre. plus, Spectral Staff turned into a Masamune, for Radius!Please make said, into an Über .ppf for me? utunnels?Not sure you can make two different swords. Glenn had one sword twice duplicated. Besides, even if you put Steena second sword, her animation is not appropriate to attack two swords Logged EgyLynx Enlightened One (+200) Posts: 298 Re: Remodel the Einlanzer? « Reply #53 on: September 27, 2016, 10:41:19 am » hmm... and only one weapon at listed... if i am remeber right, also one helmet and two accersios or tre aīs... not two weapons... Logged IHBP Architect of Kajar Chronopolitan (+300) Posts: 379 Re: Remodel the Einlanzer? « Reply #54 on: September 27, 2016, 10:44:59 am » I've wanted Leena to use a boomerang, would I need to do this or can I just change some hex bytes since boomerangs are in the game? Logged itoikenza Architect of Kajar Porrean (+50) Posts: 98 thx! Danetta utunnels alfadorredux prizvel kennedn Re: Remodel the Einlanzer? « Reply #55 on: September 27, 2016, 10:48:31 am » i think it would be easier to make Leena a swordwielder. she has no anim. for throwing, only swinging. Logged utunnels Guru of Reason Emeritus Zurvan Surfer (+2500) Posts: 2797 Re: Remodel the Einlanzer? « Reply #56 on: September 27, 2016, 12:31:15 pm » Yeah, but the swinging animations are all weird if you give her a sword. Even a hammer is better than that. Logged itoikenza Architect of Kajar Porrean (+50) Posts: 98 thx! Danetta utunnels alfadorredux prizvel kennedn Re: Remodel the Einlanzer? « Reply #57 on: September 27, 2016, 12:49:38 pm » yeah, I took a look. She simply hits, not swings. Logged IHBP Architect of Kajar Chronopolitan (+300) Posts: 379 Re: Remodel the Einlanzer? « Reply #58 on: September 27, 2016, 01:24:56 pm » But can you give characters existing weapons by changing a hex byte or do they have to be remodeled? « Last Edit: September 28, 2016, 10:45:59 pm by IHBP » Logged EgyLynx Enlightened One (+200) Posts: 298 Re: Remodel the Einlanzer? « Reply #59 on: September 27, 2016, 05:08:48 pm » Hmm, can you put picture both think, her with hammer and sword... i donīt sure but at sword one hand see at place, if i think how Leenaīs animationīs are? Logged Print Pages: 1 2 3 [4] 5 « previous next » Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Cross Modification » Remodel the Einlanzer?