Author Topic: Temporal Flux Plugins (old)  (Read 13332 times)

Mauron

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Re: Temporal Flux Plugins.
« Reply #30 on: March 19, 2018, 11:20:43 pm »
Warrior Workshop: Fixed multiple errors with autocalculate options.

Fauntleroy

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Re: Temporal Flux Plugins.
« Reply #31 on: March 20, 2018, 12:19:41 am »
Hey. Just messing with the "points to next Tech" section of Warrior Workshop. Not sure why but it won't let me set any value that's over 100. Am I missing something?

Mauron

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Re: Temporal Flux Plugins.
« Reply #32 on: March 20, 2018, 05:32:42 am »
I thought I fixed that ages ago.

I'll have a fix up tomorrow.

Fauntleroy

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Re: Temporal Flux Plugins.
« Reply #33 on: March 24, 2018, 02:46:03 pm »
Mauron... Did you forget?
:wink:

Mauron

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Re: Temporal Flux Plugins.
« Reply #34 on: March 24, 2018, 03:20:44 pm »
No, just ran into a second issue that's taking longer to fix.

Mauron

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Re: Temporal Flux Plugins.
« Reply #35 on: March 29, 2018, 12:01:33 am »
Warrior Workshop:
- Fixed tech points to next tech saving error.
- Fixed issue with DataGrids (exp and tech point goal things) saving hexadecimal values incorrectly.
- Fixed jumpy menu items on reopened windows.

Fauntleroy

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Re: Temporal Flux Plugins.
« Reply #36 on: March 29, 2018, 12:41:22 am »
Yay! Thank you as always!
8)

Cherenkov

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Re: Temporal Flux Plugins.
« Reply #37 on: March 29, 2018, 02:49:17 pm »
Mauron is too good to us <3

Fauntleroy

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Re: Temporal Flux Plugins.
« Reply #38 on: March 29, 2018, 06:55:10 pm »
No joke.  I would've never gotten anywhere without Mauron's guidance.

 :o <- This Nu is saying, "We're not worthy!"

ZeaLitY

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Re: Temporal Flux Plugins.
« Reply #39 on: May 06, 2018, 12:28:20 am »
I'm going to formally put the existing versions on our static host (with a note on the Modification page linking to this thread in case a minor fix is posted), but I just wanted to confirm -- you've just been adding the fixes to the original couple posts starting this topic? (So I'll grab them from there)

Mauron

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Re: Temporal Flux Plugins.
« Reply #40 on: May 06, 2018, 01:08:52 am »
Yeah, that's what I've been doing. I'm probably going to need to replace the topic once I exceed 8 plugins, since I didn't reserve enough posts.

Mauron

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Re: Temporal Flux Plugins.
« Reply #41 on: May 09, 2018, 03:44:12 pm »
Added Attractive Battler (also a Dream Splash submission), and moved NPCustom to post 2.

IHBP

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Re: Temporal Flux Plugins.
« Reply #42 on: May 09, 2018, 04:44:29 pm »
Can you explain attractive battler more? Also a request, is it possible to add the option to edit weapon sounds to itemizer?

Mauron

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Re: Temporal Flux Plugins.
« Reply #43 on: May 09, 2018, 04:53:13 pm »
If you watch the intro, you'll get to a scene were Frog and Crono use X-Strike on Flea, another where Crono and Marle use Ice Sword on Zombor, and a third where Frog uses Frog Squash on a bunch of enemies.

Attractive Battler allows you to edit the techs or items used in those scenes, allowing up to 3 per fight.

I found the relevant data for weapon sounds. I can stick it in.

IHBP

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Re: Temporal Flux Plugins.
« Reply #44 on: May 09, 2018, 05:47:13 pm »
Awesome