Author Topic: ChronoCharView Basics  (Read 2865 times)

stewelement

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ChronoCharView Basics
« on: June 19, 2017, 04:42:08 pm »
Hey All,

I'm trying to understand the basics of ChronoCharView. I mean, the absolute basics, like what each part of the screen means and what the controls are, etc. What I have managed to do so far is cycle through frames of character sprites, and accidentally erase parts of sprites with black boxes.

Based on what information is available online, this is supposed to allow for sprite/palette/animation editing. Can anyone share a typical workflow they use with ChronoCharView?

Thank you,
stew


IHBP

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Re: ChronoCharView Basics
« Reply #1 on: June 19, 2017, 10:17:23 pm »
I can tell you its great for editing palettes, even weapon palettes.