Author Topic: Identifying battle sound effects  (Read 23829 times)

xcalibur

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Re: Identifying battle sound effects
« Reply #60 on: April 29, 2018, 03:30:15 pm »
Fixed-width version: https://www.chronocompendium.com/Forums/index.php?topic=12669.msg227553#msg227553

Changelog: https://www.chronocompendium.com/Forums/index.php?topic=12669.msg227874#msg227874

See next post for Abridged version: https://www.chronocompendium.com/Forums/index.php?topic=12669.msg226797#msg226797

wiki entry: https://www.chronocompendium.com/Term/Text_List_of_Sound_Effects.html#Battle_sound_effects

~~~~

CHRONO TRIGGER: BATTLE SOUND FX & TECH RECIPES

All sounds are labelled with hexadecimal, which uses numbers 0-9 and letters A-F to represent 16 values. With two digits, this allows up to 256 different values, although not all are used.

I've listed the sounds in hexadecimal order. I describe the sounds and the contexts in which they're used in-game. I provide the tech name and a descriptor (such as charge/cast/impact), with the characters/enemies who use the tech in parentheses. I also include additional info, reference frequent combinations using from/to, and compare sounds with cf. To indicate where the sound is in a sequence, I use #/# (eg 2/3 means the second of three sounds). To show that a sound is played in repetition, I use x(number) eg x2 for twice. For sounds which are continuously looped, I place [LOOP] at the end of the entry. I use etc to emphasize that there is other relevant information (techs, enemies) which did not make the cut; ap is used where this information is included in the Appendix. I made sure that each entry takes up only one line on the forum; while not all details fit within the margin, I was still able to cover the relevant information. The basic formula is provided atop the main list; if more convenient, I used short descriptions instead. Overall, I strove for a consistent, legible style throughout.

I was able to identify 188/200 sounds, or 94%. I went solely by the list of 200 SPCs; if there are other sounds, I didn't examine them (my best finds were AC and CA, they were very obscure). The 12 remaining sounds are, to my knowledge, unused in the vanilla game. Unused sounds are indented, tagged with [UNUSED], and given commentary; they are also indexed between the main list and recipes.

The Tech Recipes are combinations of sounds used for various techs employed by both the party and monsters. Aside from novelty value, this should make it easier to look up sounds; just think of a tech in which it's used and check for it. The techs are organized by single/double/triple and enemy techs, as well as by character and in-game order. I use commas for sounds that are played in sequence, and a slash / for sounds which overlap each other. I've documented all party techs and many significant enemy techs.

At the end is the Appendix, which consists of three subsections. First, I list certain entries in greater detail than permitted by the single line margin. Then, I collate and describe the Layer 3 Packets (which are also referenced in the Recipes). Finally, I document the sources used in compiling this work.

The devs were clever in their use of sound fx. Many sounds are re-used in different contexts, while fitting the action each time. For example, C6 is used for the second phase of Evil Star (Lavos Core), as well as Water Rising (Giga Gaia) and Rock Teleport (Azala). I'm sure everyone has noticed that 6D is used for Aura Whirl and Halation, but it's also used by Guardian & bits. In addition, it's usually cut short -- by including the high-pitch tone at the end of Halation, it achieves the uncanny effect of distorting a familiar sound. Also note how 97 is used to very different effect in Lucca's Flare vs. Robo's Area Bomb. By cutting sounds short or repeating them rapidly, they accomplish more with their given resources.

There is an abridged version of the main list available as an alternative.

Credit goes to xcalibur, with honorable mention to Mauron. Any mistakes/omissions are my fault.

xcalibur/djs, June 2018, Version 1.23


BATTLE SOUND FX LIST

## sound: Tech Name & descriptor x# #/# (User 1, User 2; more info; from/to ##), ap. cf ##

00 menu cursor
01 error
02 miss, enemy movement
03 short high pitch: used in Lifeline x4 2/3 (Chrono/Marle/Robo; end of time gates; to B2/B5)
04 healing: tonic/lapis 1/2, ether 1/2, Double Cure cast (Marle/Frog)
05 x strike by enemy (to D4), Aura Beam 2/4, enemy chaos techs 1/3 (to 8E), barrier item, ap
06 healing: tonic/lapis 2/2, elixir, Aura Whirl 4/4, various healing techs
07 ether use 2/2
08 unsheathe weapon for battle
09    [UNUSED] alternate level-up?
0A throw: grenade/napalm techs (Lucca). cf 9A
0B high pitched ting: Aura Whirl 2/4 (Chrono/Marle; cf save point), used in Grand Dream
0C correct target (Son of Sun)
0D party runs away
40 Chrono crit, enemy Slash/lightning 1/2 (to 4F), Max Strike (Slash), ap
41 Robo melee crit, Rocket Punch impact, Laser Spin charge-up. R-Series techs. cf B3
42 player's turn/menu activates
43 Marle ranged attack/bow, Poison Arrows x3 (Servant/bow; aka Flunky)
44 Lucca melee attack/gun butt
45 kiss: 1/3 charm (Ayla, naga-ette, Flea), Leech x3 (octoblush), other leech/absorb techs
46 bonk: boss charge (Yakra, Nizbel; from 56), Punching Glove (Gato), Slurp Cut fail (Frog), ap
47 Marle melee attack, enemy melee (Imps, Reptites, etc)
48 Spin Jump (Rolypoly; unused in other intended slots eg Jinn Bottle, Son of Sun etc). [LOOP]
49    [UNUSED] scratch. enemy melee?
4A scratch: enemy melee, Cat Attack 1/2 (Ayla; to 62)
4B strike: Flame Kick (Ayla), enemy melee (Goblin, etc)
4C Ayla strike: Rollo Kick (from 64), Drop Kick, Drill Kick (from D5). Hammer Punch (hench)
4D Frog attack crit, impact of Spincut, Leap Slash & other techs w/ Frog. Strike (Slash)
4E Frog attack, Throwing Knife (Free Lancer, Outlaw, Giga Mutant), Strike (Servant/sword)
4F Chrono attack, Slash impact, Swordstream, enemy melee (decedent, red/blue beasts, etc)
50 Lucca alt ranged attack, Machine Gun (Proto 2/3; repeated rapidly)
51 Robo melee, tech charge-up x3/x4. R-Series melee, Giga Gaia hand restore 2/2 (from 9C)
52 Lucca ranged attack, Stomp x4 (debuggest)
53 wind effect: casting Spincut, Slash, Confuse, Swordstream, etc (Chrono techs)
54 Electricity (debugger), Omega Flare 1/3, Dark Plasma 1/2 (Giga Gaia, etc; to CD), ap [LOOP]
55 Frog ribbit: charging up Frog Squash (to 6B), Tongue (frog enemies), Smush 1/2 (T'pole)
56 Fire1 cast. charge attack (Yakra, Dragon Tank, Nizbel II, etc). cf 77 [LOOP]
57 Needlespin/single needle launch (Yakra, Lavos)
58 charm spell (naga-ette, Ayla)
59 healing: Salt/Heal. Jump (decedent, departed)
5A enemy water/bubble cast (Heckran, Nereid, etc), Alkaline attack
5B Volt Bite (Chrono/Ayla)
5C    [UNUSED] brief, high pitched. cf 05, 5D
5D Lock/can't use techniques x2 (Mage; ocean palace), Mantra/Chakram (Gargoyle)
5E ringing bell: Ding-a-ling/chaos (Avian Chaos, Bellbird, etc). [LOOP]
5F Magus scythe, enemy melee (commonly used), Spire (Chrono/Frog), Needlespin impact
60 Magus scythe crit
61 enemy melee (commonly used)
62 Ayla cast: charge-up (Dino Tail, Drill Kick), Cat Attack x2 2/2 (from 4A)
63 Scream/slow (Imp Ace, Blue Eaglet; enemy alert by Scout, etc), Terror Voice/slow (Shadow)
64 Ayla cast: Rollo Kick (to 4C), Spin Kick, Flame Kick. Rolypoly cast: Spin Jump, ap. cf D5
65 missile launch, Robo Tackle cast (to B3), 3D Attack (Chrono/Frog/Ayla), etc
66    [UNUSED] enemy creature? it's listed near enemy attack sounds.
67 enemy melee (commonly used)
68 Laser/shadow (robot enemies, Queen Zeal), Destruction Rains from the Heavens (Lavos)
69 diablos/gargoyle hit, Combination Punch x3 (Masa&Mune), Life Shaver x5 (to 6A), ap
6A explosion: Antipode1, Lightning1, Fire Breath/fire, other enemy techs
6B falling: Frog Squash (from 55), Rock Throw (Ayla). Needlespin, Iron Orb 1/2 (to B8), etc
6C impact: Frog Squash, Rock Throw (Ayla)
6D Halation (Queen Zeal, Nu Spekkio, etc), Aura Whirl cast 3/4, used by Guardian techs
6E zap: ends Dark Matter/Spire/Super Volt etc, used in Lightning1, Handblaster/fire 2/2
6F Ice1 cast (Marle, Spekkio, etc)
70 freeze: ice1 impact, Cube Toss cast (Marle/Ayla)
71 Lightning1 charge (Chrono), also used in Spire, Volt Bite
72 ice magic charge-up (Marle, Spekkio, Magus)
73 Robo charge-up: Robo Tackle/Rocket Roll/Triple Raid
74 Fire1 impact. various fire attacks, smoke grenade (from 9A), Energy Ball (from AF), etc
75 Ice Sword cast2 (Chrono/Marle; from A3)
76 Ice Sword impact (Chrono/Marle; from 75)
77 Confuse/Fire sword cast, boss breakdown 2/2 (from B6 x3). cf 56 [LOOP]
78 Aura charge (Marle), Destruction Zone 1/2, other enemy techs, Black Hole (Magus)
79    [UNUSED] lit/ice magic charge?
7A Frog sword charge-up (Leap Slash, etc)
7B Lightning2 strike, Mammon Machine releases energy, Mother Brain w/o displays. cf D7
7C Lightning2 charge, Cure/Life magic charge-up
7D    [UNUSED] fire/explosions: intended for fire tech? located next to Fire2 cast/impact
7E explosion: Fire2 impact, missile impact, Laser Beams/doors of doom impact (Inner Lavos)
7F longer blast: Fire2 cast, Geyser (Magus), Shadow Doom Blaze, Evil Star 1/3, ap. cf 81
80 Laser Spin/shadow (Robo, Mother Brain & robots, Retinite, Golems), used in Omega Flare
81 shorter blast: Rocket Roll (Chrono/Robo), Mega Bomb (Lucca), Dark Mist, ap. cf 7F
82 roar/giant impact: Dino Tail (Ayla), Tyrano charging up (cut short)
83 wave: Water2 impact (Frog, Heckran, etc), Mutant Gas/sleep, Dark Mist (Magus)
84 magic cast: Ice2, Ice Water (Marle/Frog), Ice Toss, Cure Wave/Touch (Robo+Frog/Marle)
85 icy impact: Ice2, Ice Tackle (Marle/Robo), Ice Toss (Marle/Ayla)
86 Haste 1/2 (Marle)
87 Haste 2/2 (Marle)
88 new tech learned
89 level up
8A Shock tech (Robo). cf F4
8B Provoke x3 (Marle), begin Poyozo Dance x4, used by Left/Right Bit melee (Lavos Core)
8C Cure Beam (Robo, Mother Brain's displays, other robots)
8D Heal Beam cast (Robo)
8E heal item, Heal (Frog), chaos techs 2/3 (Flea, Masa&Mune; from 05), Amplifire (Guardian)
8F stormy wind: Tail Spin (Ayla), Vacuum Wave (to 94), tornado techs, chaos techs 3/3, etc
90 fiery/burning: used in Flame Whirl (Lucca/Ayla). cf E3
91 Cyclone (Chrono), used in Confuse, Fire Whirl etc. Fire Wheel (Juggler/Outlaw), ap. [LOOP]
92 Hypno Wave (Lucca)
93 Delta Force I (fire), Invading Light 2/2 (Lavos Core; from 96)
94 Delta Force II (water/ice; to 99), Vacuum Wave 2/2 (Masamune; from 8F)
95 monster defeated
96 Flare charge 1/3 (Lucca), Invading Light charge 1/2 (Lavos Core; to 93)
97 Flare cast 2/3 (Lucca), Area Bomb (Robo)
98 Flare impact 3/3 (Lucca, Nu Spekkio, Son of Sun), Omega Flare impact
99 Delta Force III (lightning; from 94), Fire Punch/Doublebomb impact (Lucca/Robo)
9A alt throw/flap: Sleep Bubble (Mud Imp, Reptites, etc; grenade; to 74), eaglets, ap. cf 0A
9B Geyser x4 2/2, Grudge (Cyrus' ghost, etc)
9C earthquake/eruption: Volcanic Bomb (to A8), Destruction Zone, GatlingKick, Point Flare, ap
9D squeak: bat attack. cf A9
9E Water1 bubble cast (Frog). [LOOP]
9F Frog tongue used in Slurp etc, Tentacle/absorbs HP x3 (Mutant, Mega Mutant, Retinite, etc)
A0 bubble pop: various water techs
A1 water magic charge-up (Frog)
A2 Mystic Ray impact 2/2, Bubble Snap/Icewater cast, Cyclone/water (Heckran), etc. [LOOP]
A3 Ice Sword cast1 (Chrono/Marle; to 75)
A4 Mystic Ray/shadow 1/2 (seeking laser; to A2)
A5 Luminaire charge, Revive Bit 2/2 (Guardian)
A6 Luminaire impact (Chrono)
A7    [UNUSED] intended for luminaire? cf C3
A8 burning/exploding: Volcanic Bomb 2/2 (from 9C), Fire Dance 2/2 (from F4). [LOOP]
A9 squeak: rat attack (gremlin). cf 9D
AA Gato's Song of Love (Gato), Cybot Music/chaos (Cybot)
AB Charm effect (Ayla, Flea)
AC Wing Flap (Beetle, Bug; used during flying attack by insectoid enemies). [LOOP]
AD Life1 (Chrono), Lifeline activation, revive item
AE Life2 (Marle), Active Life (Lavos Core)
AF fire magic charge-up (Lucca, others), Energy Ball 1/2 (orange pellets; to 74)
B0 short jump/throw: used in Falcon Hit, Rock Throw, Beast Toss
B1 spinning charge-up: used in Tornado techs, Drill Kick, Rocket Roll, Fire Whirl, etc. [LOOP]
B2 long high pitch: charging Delta Force/Storm, used in Lifeline 3/3 (from 03), Lavos Core, etc
B3 Robo tech impact: Robo Tackle (from 65), Uzzi Punch (from E5), Bubble Snap. cf 41
B4 Lifeline cast x3 1/3 (Chrono/Marle/Robo; to 03)
B5 Lifeline 3/3 (Chrono/Marle/Robo; if activated: AD; from 03)
B6 boss breakdown x3/x2 1/2 (followed by 77 for bosses, B7 for large bosses)
B7 large boss breakdown 2/2 (Guardian, Giga Gaia; from B6 x2), GaiaMagnade/fire 2/2. [LOOP]
B8 impact: throw techs, Head Butt (Nu), Hammer (Ogan), Iron Orb 2/2 (from 6B), etc
B9 radar attack: Sonic Wave/sleep (cave bat, bug robot, etc), 10,000 Hz/sleep (scouter), etc
BA    [UNUSED] boing, bouncy sound.
BB Glacier (Marle/Frog). cf F3
BC jump: enemy runs away x3 (to E3), used in Bad Impulse (Mystical Knights)
BD chomp (Tyrano, krakker, Retinite etc), Blacken (Mega Mutant), Smush 2/2 (T'pole)
BE Darketernal cast (Marle/Lucca/Magus, Black Rock), Delta Attack (Guardian & bits). [LOOP]
BF mp steal, Drain/hp absorb (Jinn Bottle, Zombor, etc), fusion techs 1/2 (to 81), Emblem, ap
C0 Charm unsuccessful (Ayla), used by Dalton Plus
C1 beckon: begins Falcon Hit x2 (Chrono/Ayla), used in Psychokinesis (Azala, etc)
C2 Heretic Ray (Zombor; Doom, doom, doom, doom...)
C3 Lock All (Rubble, etc), Hexagon Mist 1/3, Protective Seal/etc 2/2 (from E2), DarkEternal, ap
C4 Hexagon Mist/Starburst 2/3 (Queen Zeal)
C5 Hexagon Mist/Starburst 3/3 (Queen Zeal), Rainbow Storm (Flea)
C6 Evil Star 2/3 (Lavos Core), Water Rise (Giga Gaia, etc), Rock Teleport (Azala)
C7 Delta Storm (Chrono/Lucca/Frog), Dreamless (Lavos Core)
C8 MP buster, Cube Toss impact (Marle/Ayla)
C9 Chaos Zone (Lavos, Mega Mutant, Spekkio's fifth form, etc)
CA Burst Ball (TerraMutant, Dalton Plus)
CB Time Stop (Synchrite, etc), Freeze/stop (Inner Lavos), Dark Flare/shadow (Retinite, etc)
CC lightning discharge by enemy (Nizbel, Scouter, Gigasaur, etc), Steel Steam (Mega Mutant)
CD poison gas (Dalton, Mega Mutant, etc), Roulette Shuffle (Son of Sun), Dark Plasma 2/2, ap
CE    [UNUSED] shadow tech?
CF    [UNUSED] robot opening/flexing x2?
D0 synth tone: Rainbow/instant ko (fifth form/Nu Spekkio, Black Omen alien, etc), etc
D1 boiling: Antipode2 (Marle/Lucca), Blanket Bomb/fire (enemy/boss tech), etc
D2 big jump: used in Spincut, Falcon Hit, Spire, Red Pin, 3D Attack, others
D3 Spire thunder (Frog/Crono)
D4 whoosh: Blade Toss, Falcon Hit, Antipode 3, Spin Kick, etc. enemy x strike 2/2 (from 05)
D5 Drill Kick cast (Chrono/Ayla; to 4C). cf 64
D6 Icewater impact (Frog/Marle), Skygate/Heavenly Gate (Queen Zeal; repeated rapidly)
D7 Super Volt (Chrono/Robo), GaiaMagnade/fire 1/2, Laser Beams 2/3 (Inner Lavos). cf 7B
D8 Winged Ape/Cave Ape attack
D9 Crimson Rain/hp down (several enemies), Rain/water (Blue Scout, T'pole)
DA Magus casts a spell/Magic Wall, Lavos Core defense on/off 2/2
DB    [UNUSED] shadow tech? teleportation?
DC Dark Bomb (Magus, Spekkio's fifth form, etc)
DD Magus casting, Lavos Core defense on/off 1/2
DE Black Hole (Magus; lavos gate opening)
DF Dark Matter (Magus, Nu Spekkio)
E0 Needle Disorder/barrage 1/3 (Yakra XIII, Lavos Spawn), Fire Tackle impact (Lucca/Robo)
E1 wing beat: Grab & drop (Avian Rex, etc), Wing Blow/chaos (Lizardactyl, Goon), ap. [LOOP]
E2 Poyozo Dance. Shining Bit & Protective Seal (Giga Mutant & Lavos; to C3), Dark Gear 1/2
E3 burning: turret self-destructs, enemy runs away 2/2 (cut short; from BC). cf 90
E4 nuke: Antipode3 impact (Marle/Lucca), Shadow Doom Blaze (Inner Lavos)
E5 Uzzi Punch (Robo; to B3)
E6 Ayla charge-up: Triple Kick, Drop Kick
E7 Ayla melee
E8 Ayla melee crit
E9 Slurp Kiss cast (Frog/Ayla)
EA Protect 1/2 (Lucca; to F0), shield item
EB Final Kick/Gatling Kick cast (triple techs w/ Ayla)
EC Ice Sword II end (Chrono/Marle)
ED Final Kick (Chrono/Marle/Ayla; the 'pin drop' SPC may be heavily modified or inaccurate)
EE Boogie 1/2 (Robo/Ayla)
EF Boogie 2/2 (Robo/Ayla)
F0 Protect 2/2 (Lucca; from EA)
F1 Triple Tech impact/end (used in 6/15), Shock/Super Volt, Laser Beams 1/3 (Inner Lavos)
F2 X Strike (Chrono/Frog)
F3 Spin Strike (Frog/Robo/Ayla, SilverRock). cf BB
F4 Fire Dance 1/2 (Inner Lavos; falling triangles; to A8). cf 8A
F5 Evil Star 3/3 (Lavos Core)
F6 Crying Heavens/hidden blow (Lavos Core)
F7 Grand Stone (Lavos Core)
F8 Spell/random status (Lavos Core)
F9    [UNUSED] intended for Lavos Core? replaced by D0? cf, vague similarity.


Unused Sounds

09, 49, 5C, 66, 79, 7D, A7, BA, CE, CF, DB, F9

09: alternate level-up?
49: scratch. enemy melee?
5C: brief, high pitched. cf 05, 5D
66: enemy creature? it's listed near enemy attack sounds.
79: lit/ice magic charge?
7D: fire/explosions: intended for fire tech? located next to Fire2 cast/impact
A7: intended for luminaire? cf C3
BA: boing, bouncy sound.
CE: shadow tech?
CF: robot opening/flexing x2?
DB: shadow tech? teleportation?
F9: intended for Lavos Core? replaced by D0? cf, vague similarity.


TECH RECIPES

Single Techs

---------------Chrono---------------
Cyclone:.........91
Slash:............53, 4F
Lightning1:.....71, 6E/6A, 6A x2 (rapidly)
Spincut:.........D2, 53, 4D x3 (rapidly)
Lightning2:.....7C, 7B
Life1:.............7C, AD
Confuse:........53, 77, 91, 40
Luminaire:......A5, A6
---------------Marle---------------
Aura:.............78, 06
Provoke:........8B x3
Ice1:.............72, 6F, 70
Cure1/Cure2: 7C, 59
Haste:...........86, 87
Ice2:.............72, 84, 85 x2
Life2:............7C, AE
---------------Lucca---------------
Flame Toss:....56, 74
Hypno Wave:..92
Fire1:.............AF, 56, 74 x3
Napalm:.........0A, 7E
Protect:..........EA, F0
Fire2:.............AF, 7F, 7E
Mega Bomb:...0A, 6A (rapidly repeated), 81
Flare:.............96 (slightly cut short), 97 (repeated rapidly), 98
---------------Frog---------------
Slurp:............9F, 06
Slurp Cut:......9F, 4D
Water1:.........A1, 9E, A0
Heal:.............7C, 59, 8E
Leap Slash:....7A, D2, 4D
Water2:.........A1, 83
Cure2:...........7C, 59
Frog Squash:..55, 6B, 6C x3
---------------Robo---------------
Rocket Punch: 51 x4, 65, 41
Cure Beam:....8C
Laser Spin:.....41, 80
Robo Tackle:...73, 65, B3
Heal Beam:.....7C, 8D, 59
Uzzi Punch:.....51 x3, E5, B3
Area Bomb:.....51 x3, 97, 6A (repeated rapidly), 81
Shock:............F1 (cut short), 8A
---------------Ayla---------------
Kiss:..............45, 06
Rollo Kick:......64 x2, 4C x2
Cat Attack:.....4A, 62 x2
Rock Throw:....B0, 6B, 6C
Charm:..........45, 58, AB, C0 (if unsuccessful)
Tail Spin:........8F
Dino Tail:........62, 82
Triple Kick:.....E6, 53/4C x3
---------------Magus---------------
Lightning2:.....7C, 7B
Ice2:..............72, 84, 85 x2
Fire2:.............AF, 7F, 7E
Dark Bomb:....DD, DC
Magic Wall:.....DD, DA
Dark Mist:......DD, 83/81
Black Hole:.....DD, DE, 78
DarkMatter:....DD, DF, 6E

Double Techs

Aura Whirl:......78, 0B, 6D (slightly cut short), 06
Ice Sword:.......72, A3, 75, 76
Ice Sword II:....72, A3, 75, 76, 91, EC
Fire Whirl:........B1, 56, 77, 91
Fire Sword:......AF, 56, 77, 74 x3
Fire Sword II:...AF, 56, 77, 40
X Strike:..........4D/F2
Swordstream:...A1, 9E, A0, 53, 4F
Spire:..............7A/71, D3/D2, 5F, 6E. [packet: 5F]
Rocket Roll:......73, B1/81
Max Cyclone:....91
Super Volt:.......51 x3, F1 (cut short), 8A, D7, 6E. [packet: 48]
Drill Kick:.........62, B1, D5, 4C
Volt Bite:..........71, 6E/6A, 6A x2 rapidly, 5B
Falcon Hit:........C1 x2, B0, D2, D4, 4F
Antipode1:.......72, 6F, 70/AF, 6A x3
Antipode2:.......72, 6F, AF, D1
Antipode3:.......72/AF, D4, E4
Ice Water:........72/A1, 9F/A3, A2, D6, 84
Glacier:............72, 6F, A1, BB/B8 x 3
Double Cure:....7C, 04, 59
Aura Beam:......78, 05, 6D (slightly cut short), 06
Ice Tackle:.......72, A3, 73, 65, 85
Cure Touch:.....7C x2, 84, 59 (identical to Cure Wave)
Twin Charm:.....45, 58, AB, C0 (if unsuccessful)
Ice Toss:..........72, A3 x3, 85 x2/84
Cube Toss:.......72, 6F, 70 x2, D2, C8
Red Pin:...........7A/AF, 56/D2, 4D
Line Bomb:.......7A, D2, 0A x4, 6A (rapidly repeated)
Frog Flare:........55, 6B, 6C, 98
Fire Punch:.......AF, 56, 99, 6A
Fire Tackle:.......AF, 56, 73, E0
DoublevBomb:...51 x3, 0A, 81, 6A, 99
Flame Kick:.......64, AF, 56, 4B/74 x3
Flame Whirl:.....AF/8F, 56, 74 x3, 90
Blaze Kick:........AF, 56, 6A x4
Blade Toss:.......51 x3, D2, D4
Bubble Snap:....A1, A2, A0, B3
Cure Wave:......7C x2, 84, 59 (identical to Cure Touch)
Slurp Kiss:........45, 9F, E9, 06
Bubble Hit:.......A1, A2, A0, B8
Drop Kick:........7A, E6, 53/4C x3/4D
Boogie:............EE, EF
Spin Kick:.........64, 51, B3, D4/4C
Beast Toss:.......51 x3, B0 x4, D2, B8

Triple Techs

Delta Force:......B2, 93, 94, 99, F1
Delta Storm:.....B2, C7
Arc Impulse:.....72, A3, 75, F1, 40
Fire Zone:.........91/B1, AF, 56, 74 x3, 77/84
Triple Raid:.......73, 4E, 65, 99
3D Attack:........D2, 4D/4E, 65
GatlingKick:......D2, EB, B1/D4, 9C
Final Kick:.........D2, EB, ED/65 x3
Twister:............B1/8F
Lifeline:............B4 x3, 03 x4, B2/B5. AD (if activated)
PoyozoDance:...8B x4, E2, F1
Spin Strike:......7A, 51 x4, D2, F3/4D (rapidly repeated), F1
DarkEternal:.....BE, C3 x3, F1. [packet: 82]
Omega Flare:....54, 80/6A (rapidly repeated), 98
Grand Dream:...7A, 80 (cut short), 8E, 0B, 6B x3/B8 x3, F1

Enemy Techs

Run Away (enemy):..................................................BC x3, E3 (cut short)
Boss Breakdown (Yakra, Krawlie, etc):........................B6 x3, 77 [packet: 38]
Large Boss Breakdown (Guardian, Giga Gaia, etc):........B6 x2, B7 [packet: 40]
Pebble Throw (imps), Rollo Shoot (Roly Rider):.............47, 67
Dive (Blue/Gold Eaglet):............................................9A, 6B, 4F
Spin Jump (Rolypoly):...............................................64, 61, 48
Smush (T'pole):........................................................55, BD
Spin Kick (Diablos), Combination Punch, etc (see ap):...69 x3
Combination Kick, Flashing Slap, etc (Reptites):............47 x3
Tentacle/absorbs HP (Mutant, Mega Mutant, etc):..........9F x3
Missile (Dragon Tank, Guardian, other robots):.............65, 7E
Mystic Ray/shadow (many enemies):...........................A4, A2
Self Destruct (see ap: 81), Barrier Bomber (Ozzie):.......81, 6A x3
Water/bubble (Heckran, Nereid, Spekkio):....................5A, A0
Lightning (Ozzie, Nereid, Scouter, Spekkio):.................6E, 6A x2
Flame (Octoblush, Juggler, Golems, etc):.....................74 (repeated rapidly)
Fire Breath/fire, Blizzard/chaos, etc:............................6A (repeated rapidly)
Volcanic Bomb/fire (see ap: 9C), Super Volcano Bomb:..9C, A8
Sleep Bubble/smoke grenade (see ap: 9A):..................9A, 74
Lock/can't use techniques (Mage):..............................5D x2
Chemical/Muscle Fusion (Acid/Alkaline, Jinn/Barghest):..BF (cut short), 81
Destruction Zone/shadow (see ap: 9C):.......................78, 9C
Boss Charge (Yakra, Nizbel, etc):................................56, 46 x3
Needlespin/single needle (Yakra, Lavos Spawn):............57, 6B, 5F x2
Needle Disorder/barrage (Yakra XIII, Lavos Spawn):......E0, 6B, 5F x2
Amplifire (Guardian):.................................................6D (cut short), 8E
Revive Bit (Guardian):................................................6D (slightly cut short), A5 x2 (briefly)
Water Wave/Water2 (Heckran, others):........................5A, 83
Fang (Zombor), Rapid Punch (Slash), etc:....................78, 4F x3, B8
x strike (Masa&Mune, Left/Right Bits, Lasher, etc):........05, D4
Hurricane (Masamune, Goon):.....................................B1, 8F, B8
Vacuum Wave (Masamune):........................................8F, 94
Slash/lightning (Slash, Masamune, Dalton, others):.......40, 4F
Typhoon/chaos (Masa&Mune), Waltz of the Wind (Flea): 05, 8E, 8F
Prism Beam (Flea):....................................................45, 6D (cut short), AB
Geyser/hp down (Magus):...........................................7F, 9B x4
Psychokinesis (Azala):................................................C1 x4, B8
Handblaster/fire (Giga Gaia):......................................7F, 6E
Dark Plasma/shadow (Giga Gaia, Panel; combo tech):....54, CD
GaiaMagnade/fire (Giga Gaia):....................................D7, B7
Arm Attack/reduces hp by 1/2 (Giga Gaia):...................D1, D2, B8
hand restoration (Giga Gaia):......................................9C, 51 x2
Iron Orb/reduces hp by 1/2 (Dalton, Golems, others):....6B, B8
Energy Ball/physical (orange pellets):...........................AF, 74
Burst Ball (Dalton Plus, TerraMutant):...........................AF, CA
Dalton Plus summoning fail:........................................D2, 78, C0 x5, 8F, D0
Bad Impulse/fire (Mystical Knights):.............................BC, 45, 56, 4F
Delta Force/shadow (Mystical Knights, scouters):...........93, 94, 99
Blacken (Mega Mutant):..............................................74, BD
Life Shaver/hp to 1:...................................................69 x5, 6A
Skygate/lightning (Queen Zeal):..................................D6 repeated rapidly
Hexagon Mist/Starburst/water (Queen Zeal):.................C3, C4, C5
Dark Gear/shadow (Queen Zeal):.................................E2, 7F
Destruction Rains from the Heavens (Lavos):.................68 x3/6A x3, 68 x3/6A x3
Protective Seal (Lavos)/Shining Bit (Giga Mutant):..........E2, C3
Laser Beams/doors of doom open (Inner Lavos):............F1, D7, 7E
Fire Dance/falling triangles (Inner Lavos):......................F4, A8
Shadow Doom Blaze (Inner Lavos):...............................7F, E4
Left/Right Bit melee (Lavos Core):................................B2, 67, 8B x2
Right Bit melee (Lavos Core):.......................................B2, A2
Defense on/off (Lavos Core):.......................................DD, DA
Evil Star/reduces party hp by 1/2 (Lavos Core):..............7F, C6, F5
Invading Light/slow (Lavos Core):.................................96, 93
Lavos Core Breakdown................................................82, 65 x7, A6


APPENDIX

Additional Info

05, 40, 46, 54, 64, 69, 7F, 81, 91, 9A, 9C, BF, C3, CD, E1

_05 x strike by enemy (to D4), Aura Beam 2/4, Typhoon & Waltz of the Wind 1/3 (Masa&Mune & Flea, to 8E), barrier item, Juggler appears, (opening gate)
_40 Chrono crit, enemy Slash/lightning 1/2 (Servant/sword, Base, Masamune, Slash, Dalton Plus, Super Slash; to 4F), Max Strike (Slash)
_46 bonk: boss charge (Yakra, Nizbel; from 56), Punching Glove & Multi-Punch x7 counter (Gato), Iron Orb Strike (Yakra), Slurp Cut failed (Frog; if the enemy is too heavy)
_54 Electricity (Bugger, Debugger, Debuggest), Omega Flare charge 1/3 (Lucca/Robo/Magus, Blue Rock), Dark Plasma/shadow 1/2 (Giga Gaia, Panel; combo tech; to CD). [LOOP]
_64 Ayla cast: Rollo Kick (to 4C), Spin Kick, Flame Kick. Roly/poly cast: Spin Attack (Roly, Poly), Charge (Roly Rider), Spin Jump (Rolypoly). cf D5
_69 Savate (Diablos, Grimalkin, Gargoyle), Spin Kick x3 (Diablos), Flying Spin Kick x3 (Grimalkin), Spin Sword x3 (Free Lancer), Combination Punch x3 (Masa&Mune), Life Shaver x5 (to 6A)
_7F longer blast: Fire2 cast (Lucca, Magus, Spekkio, Golem, Golem Twins, Dalton Plus, etc), Geyser (Magus), Shadow Doom Blaze (Inner Lavos), Evil Star 1/3 (Lavos Core), Dark Gear/shadow (Queen Zeal). cf 81
_81 shorter blast: Rocket Roll (Chrono/Robo), Mega Bomb (Lucca), Dark Mist (Magus), Self Destruct & Barrier Bomber 1/2 (Roly Bomber, Laser Guards, Atropos XR & Ozzie; to 6A x3), Chemical Fusion & Muscle Fusion 2/2 (Acid/Alkaline & Jinn/Barghest; from BF). cf 7F
_91 Cyclone (Chrono), used in Confuse, Max Cyclone (Chrono/Robo), Ice Sword II (Chrono/Marle), Fire Whirl (Chrono/Lucca), Fire Zone (Chrono/Lucca/Robo). Fire Wheel (Juggler/Outlaw), Spincut (Servant/sword; aka Groupie, enemy in Magus' Castle). [LOOP]
_9A alt throw/flap: Sleep Bubble 1/2 (Mud Imp, Reptites, Incognito, PeepngDoom; smoke grenade; to 74), Wing Flap x3 (Blue Eaglet), Dive 1/3 (Blue/Gold Eaglet), (Imp Ace entry). cf 0A
_9C earthquake/eruption: Volcanic Bomb & Super Volcano Bomb (Crater, Pahoehoe, Volcano & TerraMutant; to A8), Destruction Zone (Sorceror, Barghest, Lavos Spawn/omen), Earthquake (Zombor, Retinite, Nizbel, Mud Imp/beasts), Quake Hammer (Ogan), GatlingKick (Chrono/Lucca/Ayla), Point Flare (Mammon Machine), Azala Break, used in hand restoration (Giga Gaia)
_BF mp steal, Drain/hp absorb (Jinn Bottle, Zombor, Reaper, etc), Chemical Fusion & Muscle Fusion 1/2 (Acid/Alkaline & Jinn/Barghest; cut short; to 81), Emblem (Base/Defunct; combo tech, transform into Departed)
_C3 Lock All (Rubble, Turret, Boss Orb), Hexagon Mist 1/3 (Queen Zeal), Shining Bit/lightning (Metal Mute, Giga Mutant) & Protective Seal 2/2 (Inner Lavos/arms, Lavos Core/left bit; from E2), DarkEternal x3 (Marle/Lucca/Magus)
_CD poison gas: blurp! (Dalton, Golems), Mutant Gas/poison (Mega Mutant, Giga Mutant), Shadow Slay/poison (Inner Lavos). Roulette Shuffle (Son of Sun), Dark Plasma/shadow 2/2 (Giga Gaia, Panel; combo tech; from 54)
_E1 wing beat: Grab & drop (Avian Rex, Lizardactyl, Cave Ape), Skull Drop (Zombor), Dive 1/2 (Lizardactyl), Wing Blow/chaos (Lizardactyl, Goon) [LOOP]

Layer 3 Packets

Packet ID: sounds used...relevant tech

2C: 54, D0.......unused enemy tech 5E (electric ring/flash, non-elemental magic attack)
38: B6 x3, 77...boss breakdown
40: B6 x2, B7...large boss breakdown
48: D7.............Super Volt
5F: D3.............Spire
82: C3 x3.........Dark Eternal
86: 0D.............party runs away

Works Cited

https://www.chronocompendium.com/wiki/index.php/Single_Techs
https://www.chronocompendium.com/wiki/index.php/Double_Techs
https://www.chronocompendium.com/wiki/index.php/Triple_Techs
https://www.chronocompendium.com/Term/Monster_Techs.html
NecroVMX All Single Techs: https://www.youtube.com/watch?v=QbkEF139D4k
NecroVMX All Double and Triple Techs: https://www.youtube.com/watch?v=Gs3jiU63X4g
StoneMonkWisdom's LP: https://www.youtube.com/playlist?list=PLqGYD3Tcr3AWP5a2TsRC4BCqQ3AYJtqCm
Saves: https://fantasyanime.com/squaresoft/ctsaves.htm
« Last Edit: June 27, 2018, 03:58:21 am by xcalibur »

xcalibur

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Re: Identifying battle sound effects
« Reply #61 on: April 29, 2018, 03:31:17 pm »
This is an abridged version of the Battle Sound FX list. For longer annotations and Tech Recipes, see the full version; which should be available as a text file and on the Chrono Compendium forum & wiki.

ABRIDGED BATTLE SOUND FX LIST

00 menu cursor
01 error
02 miss, enemy movement
03 short high pitch: used in Lifeline
04 tonic/lapis/ether, Double Cure cast
05 x strike by enemy 1/2, barrier item
06 healing: used by healing items/techs
07 ether use 2/2
08 unsheathe weapon for battle
09    [UNUSED] alternate level-up?
0A throw: grenade/napalm techs
0B high pitched ting: Aura Whirl 2/4
0C correct target (Son of Sun)
0D party runs away
40 Chrono crit, enemy slash tech
41 Robo melee crit, R-Series techs
42 player's turn/menu activates
43 Marle ranged attack (bow)
44 Lucca melee attack (gun butt)
45 kiss: 1/3 charm, Leech x3
46 bonk: boss charges, Gato, Slurp Cut failed
47 Marle melee attack, enemy melee
48 Spin Jump (Rolypoly) [LOOP]
49    [UNUSED] scratch. enemy melee?
4A scratch: enemy melee, Cat Attack
4B strike: Flame Kick (Ayla), Goblin
4C Ayla strike, Hammer Punch (hench)
4D Frog attack crit
4E Frog attack
4F Chrono attack, Slash impact
50 Lucca alt ranged attack, Machine Gun
51 Robo melee, charge-up. R-Series
52 Lucca ranged attack, Stomp x4
53 wind effect: casting Slash/Spincut
54 electricity: debugger, Dark Plasma [LOOP]
55 Frog ribbit: Frog Squash, frog enemies
56 Fire1 cast. charge attack by bosses [LOOP]
57 Needlespin/single needle launch
58 charm spell
59 healing/Salt
5A enemy water/bubble cast
5B Volt Bite
5C    [UNUSED] brief, high pitched
5D Lock x2 (ocean palace mage), Mantra
5E ringing bell: Ding-a-ling/chaos [LOOP]
5F Magus scythe, enemy melee
60 Magus scythe crit
61 enemy melee 1
62 Ayla cast 1
63 shriek: Scream/slow, enemy alert
64 Ayla cast 2, Rolypoly cast
65 missile launch, Robo Tackle, 3D Attack
66    [UNUSED] enemy creature?
67 enemy melee 2
68 Laser/shadow
69 gargoyle/diablos hit, Life Shaver
6A explosion: Fire Breath, various techs
6B falling: Frog Squash, Iron Orb
6C impact: Frog Squash, Rock Throw
6D Halation, Aura Whirl cast
6E zap: lightning, tech impact
6F Ice1 cast
70 ice impact/freeze
71 Lightning1 charge
72 ice magic charge
73 Robo charge
74 Fire1 impact
75 Ice Sword cast2
76 Ice Sword impact
77 Fire sword cast, boss breakdown [LOOP]
78 Aura charge, Destruction Zone, Black Hole
79    [UNUSED] lit/ice magic charge?
7A Frog sword charge-up
7B Lightning2 strike, energy release
7C Lightning2 charge, Cure/Life magic charge
7D    [UNUSED] fire/explosions. fire tech?
7E fire2/missiles/laser beams impact
7F long blast: Fire2, Geyser, Evil Star 1/3
80 Laser Spin/shadow
81 short blast: Rocket Roll, Mega Bomb
82 roar/giant impact: Dino Tail, Tyrano
83 wave: Water2 impact
84 Ice2 cast, Cure Wave/Touch
85 Ice2 impact, Ice Tackle/Toss
86 Haste 1/2
87 Haste 2/2
88 new tech learned
89 level up
8A Shock tech
8B Provoke x3, begin Poyozo Dance x4
8C Cure Beam
8D Heal Beam cast
8E heal item/tech, chaos techs 2/3
8F stormy wind: tornado/chaos techs
90 fiery/burning: used in Flame Whirl
91 Cyclone (Chrono) [LOOP]
92 Hypno Wave
93 Delta Force I (fire), Invading Light 2/2
94 Delta Force II (water/ice), Vacuum Wave 2/2
95 monster defeated
96 Flare/Invading Light charge
97 Flare cast, Area Bomb
98 Flare impact
99 Delta Force III (lightning), Fire Punch impact
9A alt throw/flap: Sleep Bubble, Eaglet techs
9B Geyser/Grudge
9C earthquake/eruption
9D squeak: bat attack
9E Water1 bubble cast [LOOP]
9F Frog tongue, Tentacle
A0 bubble pop: various water techs
A1 Frog charging up water magic
A2 Mystic Ray impact, water techs [LOOP]
A3 Ice Sword cast1
A4 Mystic Ray/seeking laser
A5 Luminaire charge
A6 Luminaire impact
A7    [UNUSED] intended for luminaire?
A8 burning/exploding: Volcanic Bomb [LOOP]
A9 squeak: rat attack
AA Gato's Song of Love
AB Charm effect
AC Wing Flap (Beetle/Bug) [LOOP]
AD Life1, revive item
AE Life2, Active Life
AF fire magic charge, Energy Ball 1/2
B0 short jump/throw
B1 spinning charge-up [LOOP]
B2 long high pitch: Delta Force charge, Lifeline
B3 Robo tech impact
B4 Lifeline cast x3
B5 Lifeline 3/3
B6 boss breakdown x3/x2
B7 large boss breakdown/fading out [LOOP]
B8 impact: throw techs, Head Butt, Iron Orb
B9 radar attack: Sonic Wave/sleep
BA    [UNUSED] boing, bouncy sound.
BB Glacier (Marle/Frog)
BC jump: enemy runs away x3
BD chomp (Tyrano)
BE Darketernal cast, Delta Attack [LOOP]
BF mp steal, hp absorb, etc
C0 Charm unsuccessful, etc
C1 beckon: used in Falcon Hit, Psychokinesis
C2 Heretic Ray (Zombor; doom attack)
C3 Lock All, Hexagon Mist 1/3, DarkEternal
C4 Hexagon Mist/Starburst 2/3
C5 Hexagon Mist/Starburst 3/3, Rainbow Storm
C6 Evil Star 2/3, Water Rise, Rock Teleport
C7 Delta Storm, Dreamless
C8 MP buster, Cube Toss impact
C9 Chaos Zone
CA Burst Ball (Dalton Plus, TerraMutant)
CB Freeze/stop, Dark Flare/shadow
CC lightning discharge by enemy, Steel Steam
CD poison gas, Roulette Shuffle, Dark Plasma
CE    [UNUSED] shadow tech?
CF    [UNUSED] robot flexing x2?
D0 synth tone: Rainbow/instant ko
D1 boiling: Antipode2, Blanket Bomb/fire, etc
D2 big jump: used in various party techs
D3 Spire thunder
D4 whoosh: various party techs, enemy x strike
D5 Drill Kick cast
D6 Icewater impact, Skygate
D7 Super Volt, GaiaMagnade, Laser Beams
D8 Winged Ape attack
D9 Crimson Rain/hp down, Rain/water
DA Magus casts a spell/Magic Wall
DB    [UNUSED] shadow tech? teleport?
DC Dark Bomb
DD Magus casting
DE Black Hole
DF Dark Matter
E0 Needle Disorder/barrage, Fire Tackle impact
E1 wing beat: Grab & drop, Wing Blow [LOOP]
E2 Poyozo Dance, Protective Seal/Shining Bit
E3 burning: enemy runs away 2/2
E4 nuke: Antipode3, Shadow Doom Blaze
E5 Uzzi Punch
E6 Ayla charge-up
E7 Ayla melee
E8 Ayla melee crit
E9 Slurp Kiss cast
EA Protect 1/2, shield item
EB Final Kick/Gatling Kick cast
EC Ice Sword II end
ED Final Kick
EE Boogie 1/2
EF Boogie 2/2
F0 Protect 2/2
F1 Triple Tech impact/end, Shock, Laser Beams
F2 X Strike
F3 Spin Strike
F4 Fire Dance cast
F5 Evil Star 3/3
F6 Crying Heavens/hidden blow
F7 Grand Stone
F8 Spell/random status
F9    [UNUSED] Lavos Core? D0 instead?
« Last Edit: June 26, 2018, 06:01:47 am by xcalibur »

Mauron

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Re: Identifying battle sound effects
« Reply #62 on: April 29, 2018, 04:06:22 pm »
I found a way to auto-resize the dropdown in Hi-Tech, allowing longer strings than before. The shortened list shouldn't be necessary.

xcalibur

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Re: Identifying battle sound effects
« Reply #63 on: April 29, 2018, 06:41:56 pm »
don't mind me, just moving my content so it's on top of page 5 instead of buried on page 3.
I found a way to auto-resize the dropdown in Hi-Tech, allowing longer strings than before. The shortened list shouldn't be necessary.
okay, I updated to reflect that. however, I'll keep the abridged version around for novelty and in case it becomes useful.

btw, the margin on the abridged is exactly half that of the main list, which is calibrated to this forum.
« Last Edit: April 30, 2018, 02:27:05 pm by xcalibur »

Mauron

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Re: Identifying battle sound effects
« Reply #64 on: April 30, 2018, 06:02:34 pm »
I'll test that after I finish going through layer 3 packets for sounds.


Edit: Finished up to 0x46 for sounds. Here are the sounds I found.

2C - 54, D0
38 - B6 (x3), 77
40 - B6 (x2), B7
48 - D7 - Super Volt
5F - D3 - Spire
82 - C3 (x3) - Dark Eternal
86 - 0D

38 and 40 might actually be boss deaths.

Edit again: Update list. Finished up to 60.
« Last Edit: May 01, 2018, 03:46:23 pm by Mauron »

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Re: Identifying battle sound effects
« Reply #65 on: May 01, 2018, 03:46:44 pm »
Finished the packets.

xcalibur

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Re: Identifying battle sound effects
« Reply #66 on: May 01, 2018, 05:47:30 pm »
packets 38 and 40 are certainly boss deaths, since the sounds match. just realized I hadn't documented the x2/x3 difference, just went back and corrected/polished those entries.

packet 86 must be the party running away.

I don't know what to make of 2C, I haven't seen any tech that uses electricity and the rainbow synth together.
« Last Edit: May 01, 2018, 05:51:03 pm by xcalibur »

Mauron

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Re: Identifying battle sound effects
« Reply #67 on: May 01, 2018, 05:51:09 pm »
Visually it seemed right too, but a little off from not having a proper setup. I'll do a little debugging on those later to see what controls them.

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Re: Identifying battle sound effects
« Reply #68 on: May 06, 2018, 12:25:56 am »
Mauron, I'm completely in your debt as you've been editing the Modification wiki; can you also get this list on a page? You have a full remit to do whatever's necessary.

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Re: Identifying battle sound effects
« Reply #69 on: May 06, 2018, 01:09:36 am »
Yeah, I'll throw up something soon.

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Re: Identifying battle sound effects
« Reply #70 on: May 06, 2018, 03:44:21 pm »
Added to the existing Text List of Sound Effects page.

xcalibur

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Re: Identifying battle sound effects
« Reply #71 on: May 06, 2018, 06:04:59 pm »
thanks. I made some more additions/adjustments. I think this is finally done.

in some places, I exchanged etc for ap to direct the reader to the appendix. if you use only the main list, it shouldn't be hard to change them back to etc to avoid confusion, since the ap's are always near the end.

I'm fairly confident in my 7F/81 findings, but if there are any issues there just let me know.

eta: the version you have up should be fine. the only difference I'm aware of is a few entries where I switched the order, but that doesn't matter.
« Last Edit: May 06, 2018, 06:26:27 pm by xcalibur »

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Re: Identifying battle sound effects
« Reply #72 on: May 06, 2018, 11:01:28 pm »
I updated that.

The resource originally on that page had BB listed as [LOOP], but your listing does not. Was that an intentional change?

I kept the [LOOP] tag on that sound in the encyclopedia version.

xcalibur

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Re: Identifying battle sound effects
« Reply #73 on: May 06, 2018, 11:17:27 pm »
Ok, thanks. I just wanted to make sure everything is coordinated, since I did a bunch of work on this on the same day you posted it up.

BB, the glacier sound, certainly isn't a loop, I don't know how that happened.

eta: the formatting is wonky on there, that must be caused by transitioning from variable to fixed width font. maybe I should adjust it for fixed width?
« Last Edit: May 06, 2018, 11:43:49 pm by xcalibur »

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Re: Identifying battle sound effects
« Reply #74 on: May 07, 2018, 12:30:40 am »
this should fix it. if you don't mind, perhaps you could replace the tech recipes section with the following:


SINGLE TECHS
---------------Chrono---------------
Cyclone:......91
Slash:........53, 4F
Lightning1:...71, 6E/6A, 6A x2 rapidly
Spincut:......D2, 53, 4D x3 rapidly
Lightning2:...7C, 7B
Life1:........7C, AD
Confuse:......53, 77, 91, 40
Luminaire:....A5, A6
---------------Marle---------------
Aura:.........78, 06
Provoke:......8B x3
Ice1:.........72, 6F, 70
Cure1/Cure2:..7C, 59
Haste:........86, 87
Ice2:.........72, 84, 85 x2
Life2:........7C, AE
---------------Lucca---------------
Flame Toss:...56, 74
Hypno Wave:...92
Fire1:........AF, 56, 74 x3
Napalm:.......0A, 7E
Protect:......EA, F0
Fire2:........AF, 7F, 7E
Mega Bomb:....0A, 6A (rapidly repeated), 81
Flare:........96 (slightly cut short), 97 (repeated rapidly), 98
---------------Frog---------------
Slurp:........9F, 06
Slurp Cut:....9F, 4D
Water1:.......A1, 9E, A0
Heal:.........7C, 59, 8E
Leap Slash:...7A, D2, 4D
Water2:.......A1, 83
Cure2:........7C, 59
Frog Squash:..55, 6B, 6C x3
---------------Robo---------------
Rocket Punch: 51 x4, 65, 41
Cure Beam:....8C
Laser Spin:...41, 80
Robo Tackle:..73, 65, B3
Heal Beam:....7C, 8D, 59
Uzzi Punch:...51 x3, E5, B3
Area Bomb:....51 x3, 97, 6A (repeated rapidly), 81
Shock:........F1 (cut short), 8A
---------------Ayla---------------
Kiss:.........45, 06
Rollo Kick:...64 x2, 4C x2
Cat Attack:...4A, 62 x2
Rock Throw:...B0, 6B, 6C
Charm:........45, 58, AB, C0 (if unsuccessful)
Tail Spin:....8F
Dino Tail:....62, 82
Triple Kick:..E6, 53/4C x3
---------------Magus---------------
Lightning2:...7C, 7B
Ice2:.........72, 84, 85 x2
Fire2:........AF, 7F, 7E
Dark Bomb:....DD, DC
Magic Wall:...DD, DA
Dark Mist:....DD, 83/81
Black Hole:...DD, DE, 78
DarkMatter:...DD, DF, 6E

DOUBLE TECHS
Aura Whirl:....78, 0B, 6D (slightly cut short), 06
Ice Sword:.....72, A3, 75, 76
Ice Sword II:..72, A3, 75, 76, 91, EC
Fire Whirl:....B1, 56, 77, 91
Fire Sword:....AF, 56, 77, 74 x3
Fire Sword II: AF, 56, 77, 40
X Strike:......4D/F2
Swordstream:...A1, 9E, A0, 53, 4F
Spire:.........7A/71, D3/D2, 5F, 6E. (packet: 5F)
Rocket Roll:...73, B1/81
Max Cyclone:...91
Super Volt:....51 x3, F1 (cut short), 8A, D7, 6E. (packet: 48)
Drill Kick:....62, B1, D5, 4C
Volt Bite:.....71, 6E/6A, 6A x2 rapidly, 5B
Falcon Hit:....C1 x2, B0, D2, D4, 4F
Antipode1:.....72, 6F, 70/AF, 6A x3
Antipode2:.....72, 6F, AF, D1
Antipode3:.....72/AF, D4, E4
Ice Water:.....72/A1, 9F/A3, A2, D6, 84
Glacier:.......72, 6F, A1, BB/B8 x 3
Double Cure:...7C, 04, 59
Aura Beam:.....78, 05, 6D (slightly cut short), 06
Ice Tackle:....72, A3, 73, 65, 85
Cure Touch:....7C x2, 84, 59 (identical to Cure Wave)
Twin Charm:....45, 58, AB, C0 (if unsuccessful)
Ice Toss:......72, A3 x3, 85 x2/84
Cube Toss:.....72, 6F, 70 x2, D2, C8
Red Pin:.......7A/AF, 56/D2, 4D
Line Bomb:.....7A, D2, 0A x4, 6A (rapidly repeated)
Frog Flare:....55, 6B, 6C, 98
Fire Punch:....AF, 56, 99, 6A
Fire Tackle:...AF, 56, 73, E0
DoublevBomb:...51 x3, 0A, 81, 6A, 99
Flame Kick:....64, AF, 56, 4B/74 x3
Flame Whirl:...AF/8F, 56, 74 x3, 90
Blaze Kick:....AF, 56, 6A x4
Blade Toss:....51 x3, D2, D4
Bubble Snap:...A1, A2, A0, B3
Cure Wave:.....7C x2, 84, 59 (identical to Cure Touch)
Slurp Kiss:....45, 9F, E9, 06
Bubble Hit:....A1, A2, A0, B8
Drop Kick:.....7A, E6, 53/4C x3/4D
Boogie:........EE, EF
Spin Kick:.....64, 51, B3, D4/4C
Beast Toss:....51 x3, B0 x4, D2, B8

TRIPLE TECHS
Delta Force: B2, 93, 94, 99, F1
Delta Storm: B2, C7
Arc Impulse: 72, A3, 75, F1, 40
Fire Zone:...91/B1, AF, 56, 74 x3, 77/84
Triple Raid: 73, 4E, 65, 99
3D Attack:...D2, 4D/4E, 65
GatlingKick: D2, EB, B1/D4, 9C
Final Kick:..D2, EB, ED/65 x3
Twister:.....B1/8F
Lifeline:....B4 x3, 03 x4, B2/B5. AD (if activated)
PoyozoDance: 8B x4, E2, F1
Spin Strike: 7A, 51 x4, D2, F3/4D (rapidly repeated), F1
DarkEternal: BE, C3 x3, F1. (packet: 82)
Omega Flare: 54, 80/6A (rapidly repeated), 98
Grand Dream: 7A, 80 (cut short), 8E, 0B, 6B x3/B8 x3, F1

ENEMY TECHS
Run Away (enemy):......................................BC x3, E3 (cut short)
Boss Breakdown (Yakra, Krawlie, etc):..................B6 x3, 77 (packet: 38)
Large Boss Breakdown (Guardian, Giga Gaia, etc):.......B6 x2, B7 (packet: 40)
Pebble Throw (imps), Rollo Shoot (Roly Rider):.........47, 67
Dive (Blue/Gold Eaglet):...............................9A, 6B, 4F
Spin Jump (Rolypoly):..................................64, 61, 48
Smush (T'pole):........................................55, BD
Spin Kick (Diablos), Combination Punch, etc (see ap):..69 x3
Combination Kick, Flashing Slap, etc (Reptites):.......47 x3
Tentacle/absorbs HP (Mutant, Mega Mutant, etc):........9F x3
Missile (Dragon Tank, Guardian, other robots):.........65, 7E
Mystic Ray/shadow (many enemies):......................A4, A2
Self Destruct (see ap: 81), Barrier Bomber (Ozzie):....81, 6A x3
Water/bubble (Heckran, Nereid, Spekkio):...............5A, A0
Lightning (Ozzie, Nereid, Scouter, Spekkio):...........6E, 6A x2
Flame (Octoblush, Juggler, Golems, etc):...............74 (repeated rapidly)
Fire Breath/fire, Blizzard/chaos, etc:.................6A (repeated rapidly)
Volcanic Bomb/fire (see ap: 9C), Super Volcano Bomb:...9C, A8
Sleep Bubble/smoke grenade (see ap: 9A):...............9A, 74
Lock/can't use techniques (Mage):......................5D x2
Chemical/Muscle Fusion (Acid/Alkaline, Jinn/Barghest): BF (cut short), 81
Destruction Zone/shadow (see ap: 9C):..................78, 9C
Boss Charge (Yakra, Nizbel, etc):......................56, 46 x3
Needlespin/single needle (Yakra, Lavos Spawn):.........57, 6B, 5F x2
Needle Disorder/barrage (Yakra XIII, Lavos Spawn):.....E0, 6B, 5F x2
Amplifire (Guardian):..................................6D (cut short), 8E
Revive Bit (Guardian):.................................6D (slightly cut short), A5 x2 (briefly)
Water Wave/Water2 (Heckran, others):...................5A, 83
Fang (Zombor), Rapid Punch (Slash), etc:...............78, 4F x3, B8
x strike (Masa&Mune, Left/Right Bits, Lasher, etc):....05, D4
Hurricane (Masamune, Goon):............................B1, 8F, B8
Vacuum Wave (Masamune):................................8F, 94
Slash/lightning (Slash, Masamune, Dalton, others):.....40, 4F
Typhoon/chaos (Masa&Mune), Waltz of the Wind (Flea):...05, 8E, 8F
Prism Beam (Flea):.....................................45, 6D (cut short), AB
Geyser/hp down (Magus):................................7F, 9B x4
Psychokinesis (Azala):.................................C1 x4, B8
Handblaster/fire (Giga Gaia):..........................7F, 6E
Dark Plasma/shadow (Giga Gaia, Panel; combo tech):.....54, CD
GaiaMagnade/fire (Giga Gaia):..........................D7, B7
Arm Attack/reduces hp by 1/2 (Giga Gaia):..............D1, D2, B8
hand restoration (Giga Gaia):..........................9C, 51 x2
Iron Orb/reduces hp by 1/2 (Dalton, Golems, others):...6B, B8
Energy Ball/physical (orange pellets):.................AF, 74
Burst Ball (Dalton Plus, TerraMutant):.................AF, CA
Dalton Plus summoning fail:............................D2, 78, C0 x5, 8F, D0
Bad Impulse/fire (Mystical Knights):...................BC, 45, 56, 4F
Delta Force/shadow (Mystical Knights, scouters):.......93, 94, 99
Blacken (Mega Mutant):.................................74, BD
Life Shaver/hp to 1:...................................69 x5, 6A
Skygate/lightning (Queen Zeal):........................D6 repeated rapidly
Hexagon Mist/Starburst/water (Queen Zeal):.............C3, C4, C5
Dark Gear/shadow (Queen Zeal):.........................E2, 7F
Destruction Rains from the Heavens (Lavos):............68 x3/6A x3, 68 x3/6A x3
Protective Seal (Lavos)/Shining Bit (Giga Mutant):.....E2, C3
Laser Beams/doors of doom open (Inner Lavos):..........F1, D7, 7E
Fire Dance/falling triangles (Inner Lavos):............F4, A8
Shadow Doom Blaze (Inner Lavos):.......................7F, E4
Left/Right Bit melee (Lavos Core):.....................B2, 67, 8B x2
Right Bit melee (Lavos Core):..........................B2, A2
Defense on/off (Lavos Core):...........................DD, DA
Evil Star/reduces party hp by 1/2 (Lavos Core):........7F, C6, F5
Invading Light/slow (Lavos Core):......................96, 93
Lavos Core Breakdown...................................82, 65 x7, A6
« Last Edit: May 08, 2018, 08:42:15 pm by xcalibur »