Author Topic: Identifying battle sound effects  (Read 23786 times)

ZeaLitY

  • Entity
  • End of Timer (+10000)
  • *
  • Posts: 10797
  • Spring Breeze Dancin'
    • View Profile
    • My Compendium Staff Profile
Re: Identifying battle sound effects
« Reply #75 on: May 07, 2018, 12:33:22 am »
Massive thanks xcalibur.

xcalibur

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 394
    • View Profile
Re: Identifying battle sound effects
« Reply #76 on: May 07, 2018, 12:35:34 am »
you're welcome! I've always wanted to contribute to the community, and this was an opportunity to do so.

Mauron

  • Guru of Reason Emeritus
  • Errare Explorer (+1500)
  • *
  • Posts: 1776
  • Nu-chan
    • View Profile
    • Hi trig!
Re: Identifying battle sound effects
« Reply #77 on: May 07, 2018, 12:38:53 am »
Updated.

xcalibur

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 394
    • View Profile
Re: Identifying battle sound effects
« Reply #78 on: May 07, 2018, 01:40:37 am »
much better. however, the appendix is a block of text without line breaks, as is the works cited. is this intentional, or an issue to be corrected?

also, I moved my byline to the end of the intro.

this may not be perfect, but it feels done enough to call this 1.0.

xcalibur

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 394
    • View Profile
Re: Identifying battle sound effects
« Reply #79 on: May 07, 2018, 01:44:02 am »
 :o I'm... an architect of Kajar now!?

 8) this is quite an honor. much appreciated.

Mauron

  • Guru of Reason Emeritus
  • Errare Explorer (+1500)
  • *
  • Posts: 1776
  • Nu-chan
    • View Profile
    • Hi trig!
Re: Identifying battle sound effects
« Reply #80 on: May 07, 2018, 01:51:21 am »
That was me not being the best at wiki formatting. I made those changes.

I know how you feel about title changes.  :D

xcalibur

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 394
    • View Profile
Re: Identifying battle sound effects
« Reply #81 on: May 07, 2018, 02:24:03 am »
indeed. I guess this + my work as Tarot Doctor was enough for me to qualify.

I may have done the space porcupine's share of this, but you contributed too. this has been productive.

any other issues, just let me know. in the meantime, you can go ahead and disseminate the current version.

Mauron

  • Guru of Reason Emeritus
  • Errare Explorer (+1500)
  • *
  • Posts: 1776
  • Nu-chan
    • View Profile
    • Hi trig!
Re: Identifying battle sound effects
« Reply #82 on: May 07, 2018, 02:29:37 am »
I'll be doing some Hi-Tech updating soon, including this sound listing.

Sound is a weak point for me, so I'm glad to have your help with this.

xcalibur

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 394
    • View Profile
Re: Identifying battle sound effects
« Reply #83 on: May 07, 2018, 06:54:17 pm »
I guess sound is a strong suit for me, because I can always tell which sounds are used in a combination. I also recognized a large portion of these from memory (although I always double-checked). for example, I quickly recognized 5D as the Lock tech used by the ocean palace Mage, which might not be so easy for everyone.

one more change to make, near the top of the wiki page:
Quote
Battle sound effects - this archive includes all the battle sound effect, such as Luminaire exploding or Lightning 2 firing off. The naming process is currently incomplete.

not to brag, but I think we can change that now.

Mauron

  • Guru of Reason Emeritus
  • Errare Explorer (+1500)
  • *
  • Posts: 1776
  • Nu-chan
    • View Profile
    • Hi trig!
Re: Identifying battle sound effects
« Reply #84 on: May 07, 2018, 07:03:32 pm »
Changed it. :)

xcalibur

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 394
    • View Profile
Re: Identifying battle sound effects
« Reply #85 on: May 08, 2018, 09:52:07 pm »
One more favor, if you don't mind. I made enough edits to justify updating the version to 1.1. Whenever it's convenient, perhaps you could post the current content from page 5 (I also updated the fixed width version further down). This won't be a routine thing -- if I ask for another update, it won't be until later in the month (if that happens). I think this is finally done, or close enough to it. TIA

Mauron

  • Guru of Reason Emeritus
  • Errare Explorer (+1500)
  • *
  • Posts: 1776
  • Nu-chan
    • View Profile
    • Hi trig!
Re: Identifying battle sound effects
« Reply #86 on: May 08, 2018, 10:00:06 pm »
Was it just the sound list you changed, or were other sections changed too?

xcalibur

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 394
    • View Profile
Re: Identifying battle sound effects
« Reply #87 on: May 08, 2018, 10:25:09 pm »
I should've specified: I made changes in the sound list, enemy tech recipes, and appendix.

I discovered that 4B is used for the Goblin's melee (and probably other enemies, although I'm not certain), and 5D is used for Gargoyle's Mantra in addition to Mage's Lock. I also reworked 46 and 69 and expanded them into the appendix, and added four more recipes for a total of 64 enemy techs (which I wanted, since it fits the hexadecimal theme).

Mauron

  • Guru of Reason Emeritus
  • Errare Explorer (+1500)
  • *
  • Posts: 1776
  • Nu-chan
    • View Profile
    • Hi trig!
Re: Identifying battle sound effects
« Reply #88 on: May 08, 2018, 10:35:27 pm »
Updated, and listed the battle sound version on the main modification page.

xcalibur

  • Architect of Kajar
  • Chronopolitan (+300)
  • *
  • Posts: 394
    • View Profile
Re: Identifying battle sound effects
« Reply #89 on: May 08, 2018, 10:54:04 pm »
looks like you used the variable width version for the enemy techs. hopefully you can replace that content with the fixed width version below (I didn't mean to make this confusing, I hadn't anticipated the font issue):


ENEMY TECHS
Run Away (enemy):......................................BC x3, E3 (cut short)
Boss Breakdown (Yakra, Krawlie, etc):..................B6 x3, 77 (packet: 38)
Large Boss Breakdown (Guardian, Giga Gaia, etc):.......B6 x2, B7 (packet: 40)
Pebble Throw (imps), Rollo Shoot (Roly Rider):.........47, 67
Dive (Blue/Gold Eaglet):...............................9A, 6B, 4F
Spin Jump (Rolypoly):..................................64, 61, 48
Smush (T'pole):........................................55, BD
Spin Kick (Diablos), Combination Punch, etc (see ap):..69 x3
Combination Kick, Flashing Slap, etc (Reptites):.......47 x3
Tentacle/absorbs HP (Mutant, Mega Mutant, etc):........9F x3
Missile (Dragon Tank, Guardian, other robots):.........65, 7E
Mystic Ray/shadow (many enemies):......................A4, A2
Self Destruct (see ap: 81), Barrier Bomber (Ozzie):....81, 6A x3
Water/bubble (Heckran, Nereid, Spekkio):...............5A, A0
Lightning (Ozzie, Nereid, Scouter, Spekkio):...........6E, 6A x2
Flame (Octoblush, Juggler, Golems, etc):...............74 (repeated rapidly)
Fire Breath/fire, Blizzard/chaos, etc:.................6A (repeated rapidly)
Volcanic Bomb/fire (see ap: 9C), Super Volcano Bomb:...9C, A8
Sleep Bubble/smoke grenade (see ap: 9A):...............9A, 74
Lock/can't use techniques (Mage):......................5D x2
Chemical/Muscle Fusion (Acid/Alkaline, Jinn/Barghest): BF (cut short), 81
Destruction Zone/shadow (see ap: 9C):..................78, 9C
Boss Charge (Yakra, Nizbel, etc):......................56, 46 x3
Needlespin/single needle (Yakra, Lavos Spawn):.........57, 6B, 5F x2
Needle Disorder/barrage (Yakra XIII, Lavos Spawn):.....E0, 6B, 5F x2
Amplifire (Guardian):..................................6D (cut short), 8E
Revive Bit (Guardian):.................................6D (slightly cut short), A5 x2 (briefly)
Water Wave/Water2 (Heckran, others):...................5A, 83
Fang (Zombor), Rapid Punch (Slash), etc:...............78, 4F x3, B8
x strike (Masa&Mune, Left/Right Bits, Lasher, etc):....05, D4
Hurricane (Masamune, Goon):............................B1, 8F, B8
Vacuum Wave (Masamune):................................8F, 94
Slash/lightning (Slash, Masamune, Dalton, others):.....40, 4F
Typhoon/chaos (Masa&Mune), Waltz of the Wind (Flea):...05, 8E, 8F
Prism Beam (Flea):.....................................45, 6D (cut short), AB
Geyser/hp down (Magus):................................7F, 9B x4
Psychokinesis (Azala):.................................C1 x4, B8
Handblaster/fire (Giga Gaia):..........................7F, 6E
Dark Plasma/shadow (Giga Gaia, Panel; combo tech):.....54, CD
GaiaMagnade/fire (Giga Gaia):..........................D7, B7
Arm Attack/reduces hp by 1/2 (Giga Gaia):..............D1, D2, B8
hand restoration (Giga Gaia):..........................9C, 51 x2
Iron Orb/reduces hp by 1/2 (Dalton, Golems, others):...6B, B8
Energy Ball/physical (orange pellets):.................AF, 74
Burst Ball (Dalton Plus, TerraMutant):.................AF, CA
Dalton Plus summoning fail:............................D2, 78, C0 x5, 8F, D0
Bad Impulse/fire (Mystical Knights):...................BC, 45, 56, 4F
Delta Force/shadow (Mystical Knights, scouters):.......93, 94, 99
Blacken (Mega Mutant):.................................74, BD
Life Shaver/hp to 1:...................................69 x5, 6A
Skygate/lightning (Queen Zeal):........................D6 repeated rapidly
Hexagon Mist/Starburst/water (Queen Zeal):.............C3, C4, C5
Dark Gear/shadow (Queen Zeal):.........................E2, 7F
Destruction Rains from the Heavens (Lavos):............68 x3/6A x3, 68 x3/6A x3
Protective Seal (Lavos)/Shining Bit (Giga Mutant):.....E2, C3
Laser Beams/doors of doom open (Inner Lavos):..........F1, D7, 7E
Fire Dance/falling triangles (Inner Lavos):............F4, A8
Shadow Doom Blaze (Inner Lavos):.......................7F, E4
Left/Right Bit melee (Lavos Core):.....................B2, 67, 8B x2
Right Bit melee (Lavos Core):..........................B2, A2
Defense on/off (Lavos Core):...........................DD, DA
Evil Star/reduces party hp by 1/2 (Lavos Core):........7F, C6, F5
Invading Light/slow (Lavos Core):......................96, 93
Lavos Core Breakdown...................................82, 65 x7, A6
« Last Edit: May 08, 2018, 10:58:50 pm by xcalibur »