The existence of this thread is fascinating in itself, as is people’s thoughts on Cross. Back in the day, the Chrono Compendium was the biggest defender of Chrono Cross you were likely to find in the fandom. But now it’s sort of like all of these repressed resentments and complaints are coming out of the woodwork. It’s actually a little eerie, because it reminds of #MeToo and how people often try very hard to convince others and even themselves that they feel a certain way about something or someone, when the underlying truth is very different.
I used to think I had a hot take on Chrono Cross, but nowadays y’alls do a pretty good job of summing up my points: The game’s aesthetics are beautiful; its feeling of peaceful loss and ruin is haunting; its soundtrack is one of the most underrated RPG soundtracks period; and it has some really interesting story ideas and a good premise…BUT the direction and execution of the game were generally poor; the playable cast (with a tiny handful of exceptions) is completely forgettable; the plot falls far beneath its potential by being way too messy; and (of course) it doesn’t feel like a sequel…thus making Cross the weakest of the three games for me, albeit one that I still like (though, for what it’s worth, I’ve only ever played it once, and I think I’m only ever going to replay it once, and then I’ll be “good” with it; in contrast I’ve played Trigger several times and Radical Dreamers a few times (even counting all scenarios as one play-through).
However!
Chrono Cross’ strongest quality, yet also one of its most invisible, I think, is the same quality that makes the [deeply flawed and overall not great] Star Wars prequels as interesting as they are: The creator behind the original wasn’t content simply to make “Original Part 2.” Kato tried something very different, very much in keeping with his own artistic vision for the series, and, as an artist who takes artistic integrity very seriously, I have a lot of respect for that. I respect that this game is the sequel Kato wanted to make, and that, for all its shortfalls, it was innovative for an RPG at the time and it had a strong vision driving it.
We learned a lot from this game: Don’t have as big a playable cast as possible just for the sake of having a big playable cast, because it isn’t actually fun (or the amount of development to make it fun would be wasteful). And, more difficultly, we learned that fans have dichotomous expectations for sequels: They want something both different and the same, and it’s very hard to walk that line. And we learned that polish matters. Radical Dreaamers is better game (IMO) than Cross, because, despite being much smaller in ambition than Cross, and arguably even farther away from the feeling and tonality of Trigger than Cross, it is well-polished and does a good job living up to what it aspires to be.
J! Welcome back.
I haven't had the privilege to see CC grow over time, but that's what I gathered regarding reviews at the time vs. now.
There's one question that's still on the table though - how on earth, with all its flaws, did Chrono Cross receive 10's and praise across the board, being one of the only 10's GameSpot ever gave, and just short of game of the year award, where a single 9.5 brought it down from the title?
There's nothing about this game that should work. Despite Kato emphasizing that it is a new game,
Chrono Cross, instead of Chrono Trigger 2, it never worked. Everyone graded it as Chrono Trigger 2, and no one did their research. A mess of a plot dump, too many characters, everything we've mentioned.
And yet it received tens like it was Chrono Trigger.
Personally, I think I saw Kato's passion in this game, and maybe the other reviewers did so too. I'm not into art, but I can see passion, and a vision for something different. He failed, but he tried like his life was on the line. I'm not as interested in his performance to what the goal was as much as the goal itself.
Like you said J, there's a few appreciation threads out there (resetera too, some old members like Ishida on there), but mostly how bad it was compared to Chrono Trigger, how it failed as a sequel.
I will never forget how I felt when I first played this game. It makes me glad to hear that people used to praise it, though blind praise is never good. I think the hate now is more bandwagon than the praise that used to come with it, but who knows. I'm definitely biased.
Somehow, even though it's 20 years old, the fact the consensus changed makes me sad.